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  1. In celebration of next week's 2018 Olympic Winter Games we developed a small collection of simple HTML5 winter sport themed games. Each game is designed to load fast and run on desktop and mobile browsers (keyboard, mouse, touch controllable). And yes, each game features CANADIAN athletes, because they are the best SLALOM HERO http://b10b.com/slalomhero/ Choose your hero and compete across three courses in the Winter Sports Slalom Event. Steer between the slalom gates and collect boosts to improve your time. Train your athlete for success. Will you win the gold medal?
  2. With holiday season approaching I made a winter themed Bubble Shooter. The name of the game is POP-POP JINGLE and it is designed to run on mobile and desktop browsers (touch and mouse controls): http://b10b.com/poppopjingle/ Gameplay: Happy Holidays for everyone as you pop-pop all the winter gems using fast reflexes and strategy! An addictive and easy to play Match-3 Puzzle Shooter packed with over 100 festive themed levels. Can you collect all the stars? Technical: Based on our earlier game (POP-POP CANDIES) this version is also made with Haxe + awe6 + Crea
  3. Hello, We had made a game in Flash AS3, We converted it into HAXE so that it works on a web browser, but the game lags(animation). Now we want to convert this kind of game in HTML5 which has heavy animation, suitable for web browser - Is this Possible? We are looking for an alternative platforms/framework/library that would support our game. Any and every suggestion would help us a lot. Here is the demo link - https://www.youtube.com/watch?v=cNkXp-pTLic
  4. Hi, I have built a mini games app in Adobe Air (in iOS and Android). It features lots of swf animations and lots of games. Now since the future of Adobe Air is circumspect. I want to hedge my bets by rebuilding the games in another platform which has a better future outlook. I had a few questions: 1) Which platform is better for building an app- OpenFL or Phaser ? I found OpenFL online which seems to be the best way to port flash games into html5. 2) Can I have a multi platform app in which suppose 100 games are there - 50 made in Phaser and 50 made in OpenFL? 3) I had
  5. Hello all, We are expanding our team so we are looking for HTML5 (JS) programmers who are passionate about casual gaming, who want to work in international environments, with very experienced industry peers and great learning opportunities. If you have all these qualities we would like to meet you: A strong desire to learn, collaborate and work hard Organized and proactive Proven proficiency and professional experience (or extensive amateur experience) in at least one of the following game engines: Phaser Pixie JS Cocos2D-html5
  6. Multiplayer online hexagonal minesweeper. Fight against other players, claim your area and steal theirs in a massive world. Reach the top of the leaderboard by having big score. Claim as much of the world as you can for yourself in this puzzle iogame. Play the game here: http://hexsweep.io Developed entirely in Haxe, using pixi.js for rendering, nodeJS with uws for server. Feel free to ask me anything
  7. Our Upstate New York studio is open to contracts for small to large HTML5 games. We work in small modular teams to keep costs down and maintain our indie creativity and feel. We work primarily in Haxe for desktop and mobile browser games, but also do a lot of Apps (often HTML5 via Cordova). We have experience with CocoonJS, Unity, Springroll, and more. We have several developers, artists, as well as audio and QA-testing capabilities. We will also be looking to hire as we grow. Feel free to send over your resumes/portfolios. matt.conheady@workinman.com
  8. We published this game over a year ago, but I entirely forgot about posting it here. It's a cute physics removal puzzler. Created using Flambe in Haxe with Nape physics. Art made using Flash. Save the Ice Cubes in this physics puzzler with unique twist. [puzzle, removal, physics]. Play Here Feel free to ask about anything about this game. The game is also available for non-exclusive licensing. Please contact me if you are interested.
  9. Hi, for whatever reason all BabylonHx topics were moved to Haxe JS forum. Anyway, BabylonHx 2.0 is on github and its a fresh (from scratch) port of Babylon.js 2.0.0. You can read original post about new version here, on the bottom of the page: http://www.html5gamedevs.com/topic/3269-babylonhx-haxeopenfl-port-of-babylonjs/
  10. Hello everyone, Recently i finished my first medium-sized HTML5 game - Medieval Defense Z. I came from flash background and developing for HTML5 presented with some new challenges. So i would like to share what worked and what didn't. This is more like review/tutorial type of thing, so hopefully someone will find something useful. • Goals: • 60fps. • Smooth gameplay and animations. • Quality comparable to flash games. • Tools: • Language: Haxe. Strictly typed programming language, similar to ActionScript 3.0. Compiles to all major langua
  11. Fasten your seat belt. And unleash your imagination. http://soapboxracer.redbull.com/ Build with pixijs and pixi-haxe and nape physics. It's friday! Share your level in the comments!
  12. I started developing multiplayer online platformer to get back to things that got me to programming in the first place. I have no idea how it will work out (if at all), but I decided to blog about my progress in a devlog/tutorial fashion. The first entry is about my proof of concept prototype and why it wouldn't work https://antriel.com/post/online-platformer-1/
  13. Wabbit Mountain Madness Hello! This is a project we got commissioned by Cartoon Network while I was working in Artik Games, it was released at the beggining of this year. It was developed on Haxe: Flambe, compiled for HTML5 with desktop and mobile compatibility. It weighs just 15mb and runs pretty smoothly even in older hardware, like Galaxy S3. More on the technical details below, here is the game link, a gameplay video and a screenie: Play it! http://www.boomeranghq.net/games/wabbit-mountain-madness Mirror: http://www.cute-games.com/game/7854/wabbit-mountain-madness.html
  14. Hi, It is a simple but quite original puzzle game. Game ready for non exlusive licences, youtube video http://bestphysics.com/monster/ Thx, Sergiy.
  15. Hi, This is a simple puzzle game with original gameplay where the monsters eat candy Ready for sitelocking or other type of licensing. Game is also available on flash, android , etc gameplay on youtube link on game Thx, Sergiy.
  16. In a personal effort to return to making games for fun I made a classic Bubble Shooter styled with ... Candies! The name of the game is POP-POP CANDIES and it is designed to run on mobile and desktop browsers (touch and mouse controls): http://b10b.com/poppopcandies/ Gameplay: Enjoy a sweet puzzle as you pop-pop all the candies using strategy and fast reflexes! Featuring 100+ challenging puzzles and marathon endurance levels this colorful Match-3 Puzzle Shooter game will entertain for hours. Technical: Made with Haxe + awe6 + CreateJS and designed to run on any d
  17. I had the chance this month to revisit a client project and reskin it as something different. The result was GRAND PRIX HERO, a "retro inspired pseudo 3D racer" similar to the Sega classics I used to play in the arcades. Designed to run in browser on either mobile or desktop the controls use tilt, touch or keys - gameplay is crippled optimized with auto-accelerate accordingly ... http://b10b.com/grandprixhero/ Gameplay: Compete across 4 races in the Grand Prix Series. Dodge traffic, boost, collect coins and upgrade your car for the next race. Are you the Grand Prix Hero?
  18. Hello everyone ! I'm a student in Gamedesign & Programming in Paris and I make games. Video games. HTML5 video games. Using Haxe. So I think I'm in the right place ! It's my first post here, one of my teachers recommended me to share our HTML5 game here ! So here it is, "Fall", made in 4 days within the GameWeek of my school. We were 9 in a team composed with 4 graphists, 4 Gameplay Programmers and 1 Producer. A team entirely made with first and second years ! Check it out here : http://rgarcin-gamedev.com/projects/fall/ Fall won the "Most polished game P
  19. Hi everyone! Here is Decay, the game we made during a 4-day gamejam in our school.It's about an alien trapped in a lab who's trying to escape by taking control of scientists. Decay won the "Best Graphics and Animations Prize" and you can test it here: http://camillerichard.net/games/decay/ We had no time to finish the touch input... so the game doesnt quite work on mobile We intend to start again the developping this summer and publish it on mobile stores. So feel free to give us your feedback
  20. Hello everyone, this is my very first post ! I am a french game developper student, and i like phaser and pixi it's very easy to develop with them. I try to use the ColorMatrixFilter of Pixi with Phaser to use the hueRotate on phaser's Groups. (I develop in Haxe with FlashDev by the way). I saw this thread : http://www.html5gamedevs.com/topic/5339-is-the-pixi-displacement-filter-available-in-phaser/ wich should answer my problem. But it's no use, here is what i have : at the beginning of the code (haxe is typed language wich export in javascript or other languages, but if you could
  21. Hello, I've got a problem that is starting to impact the performance of my game and I found through profiling that the MouseMove & ProcessMouseMove, are binded to the window "mousemove" event. They do fire correctly, but I simply need them to fire once per frame. ( They fire 5 - 10 times per frame which is normal ) Is there a way to do this in pixi with interactionFrequency, or do I need to do some hack ? Thanks in advance
  22. Hello Everyone, First time post on this forum, and first Phaser project. I researched for this, and have had results but not complete results so I decided to post a topic. I'm not at all looking for a solution with code as I'm not looking to waste anyone's time here, but guidance will be much appreciated given my 'noob' status with phaser. My background might be helpful : I'm coming from actionscript/starling here, where 1. stage can be scaled 2. textures can have scales as well so that a texture of scale 1 that reports a size of 100x100, would also report a size of 100x100 when at scale .5
  23. Hi everybody! This is my very first post here on html5 gamedev! I have just released a demo of my upcoming game here: http://hack.francoisnicaise.fr It's been made with haxe + pixi and it's my very first big html5 project. It's quite easy to play although at the moment it lacks a proper tutorial. I'll let you find how it works and update this post with new information as I make my way to the release. Targets planned: - desktop (mac, linux, windows) with node-webkit - tablets: Android and iOS. Please feel free to leave your comments. I will be glad to get some feedbacks! Thanks! François
  24. Hi, my 1st post here ! hello all ! I recently made the move from actionscript (AS3) over to Haxe and OpenFL, so i can develop games that compile to flash, html5 and native for mobile in future! - Berts Brain is my first creation, and the prototype version gained 3rd place in one of the 24 hour FGL game jams earlier in the year! (before i took most of the year off doing other things) - it took alot of time to get to the stage where a single source works in flash + html5 and mobile, but now i'm there,all my future games will be hybrid ones too ! Edit : Berts Brain Playable Link here's a
  25. Hi, All! Here is our new HTML5 game. Just simple space-shooter. Features: None significant Screenshots: Link: Alien Encroachers Looking for sponsorship, feel free to PM.
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