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Showing results for tags 'bouncing'.
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Looking at the camera bouncing behaviour documentation PG example https://www.babylonjs-playground.com/#6FBD14 I can't notice any bouncing effect at all. Is it just really subtle or isn't it working?
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Let's say I have 3 balls in a game: large, medium, small. I want each of these balls to bounce to a maximum height (defined by me) but without bouncing at the top. Simply to arc naturally to the maximum height, then start falling again. Is there a straightforward way to accomplish this?