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Hi Everyone, Here is my latest game, Litemint.io. Litemint.io is a fast pace, instant card battles game. With this game, my goal is to create an experience similar to IO games (fast on-boarding and fast sessions) while incorporating the mechanics of collectible card games along with having these cards issued as collectible on the blockchain (optional for players). Read more on my blog. The game is currently in beta so expect a few resets and bugs. It runs cross-browser (mobile and desktop) and will have an iOS and Google Play version after beta. BETA (current): The game will initially be balanced around PvP battles with the beta expected to run for 3 weeks. There are 20 cards to collect in the beta decks. I expect to gather enough data to balance the core mechanics around these cards. Most active players during the Beta will be rewarded special cards and card backs. CORE FEATURES Fast pace, multiplayer IO style game. Unique easy-to-learn gameplay with no learning curve. Endless, instant match ups. Persistent seasonal rankings with daily rewards. (Upcoming) Cooperative events vs powerful NPCs to earn rare collectible artifacts. Card backs (customization) and legendary card collectibles. All collectibles tradable on the Stellar DEX. Universal syncs on any platform with Facebook or Litemint ( Stellar Wallet). Cyberpunk theme and original lore. Guest Login: Your session token is saved in the local storage so if the cache is deleted you will lose your progress. The data will be removed from server after a period of inactivity. Facebook Login: At any time, players can associate their Facebook login to benefit from universal sync. Litemint Login: Litemint is a crypto wallet for gamers. When you start the game from the wallet, you are able to "own" your cards on the blockchain and trade them with anyone in the world. Any question or issue let me know. Enjoy!
Hello everyone, I will start off by introducing myself. I am a London based developer working on a brand new video game concept with industry talents working alongside me to produce something unique for the mobile app market, console and web. Eminence: Xander's Tales is a role playing adventure and trading card game (TCG/MMORPG) driven by a compelling story. The game itself also takes inspiration from classic RPGs like; Final Fantasy, Kingdom Hearts and Zelda. Set in a world where fantasy and science collide. You band with an ancient alchemist known as Xander to piece together the mysteries of a raging star which endures a cycle of death and rebirth. Together with Xander, you will begin a long journey to ultimately try and prevent the Sun's destructive cycle which stands to devastate Artalys, the world of Eminence. The game features a unique card battle system going beyond the traditional system of attack and defence points. The core mechanics are simple to understand yet the game is difficult to master. You play against others in a strategic high risk card game where the winner can take the loser's cards. Cards can also be acquired via trading, completing storyline quests, tournaments or the marketplace. There are a number of Divisions available and many cards to collect, each with their own uniqueness in terms of both visual design and story. Any comments/feedback would be much appreciated. We'll soon be launching on Kickstarter and releasing new content every week until then. I'll be promoting more artwork and exclusive screenshots of this game in the forthcoming weeks.
Hi there, Well this is my first post but it is most definitely not gonna be my last. Like it or lump you are all about to come on a journey. My small team of guys have been asked to develop a Deck building, collectable card game online. The game is currently only going to be designed for use via a browser and mainly a desktop game rather than mobile. The client is aware we have no experience in this or in game building in general but we do build systems and websites for clients and he is happy for us to lean and grow with the development of the game. The game needs to be multiplayer with leagues and an AI for single players as well as if a scheduled game doesn’t happen so that an outcome can be determined. The alpha version of the game just needs to be single player this is our target for about 8-10 months away. My questions to yourselves is do you have any recommendations on what framework we should look at learning and building this type of game on. We will obviously be looking at integrating socket.io and im hoping the game can be built in HTML 5. So far it’s looking like the game play of the game will be along the lines of http://itcg.eredan.com/?aw=www Also tyrant unleased Anyway I know not a massive amount to go one but any pointers would great. Thanks in advance. Mick