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Showing results for tags 'chipmunk'.
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Today we launched a Chipmunk Physics Plugin for Kiwi. This Plugin brings the processes of Chipmunk and Kiwi together, allowing you to create games which use the Chipmunk2D rigid body physics library. http://www.kiwijs.org/2014/11/rigid-body-physics-system/
hullo, our latest game has just gone live on agame.com. Really quite happy with how the physics worked out in the end and of course pixi is as blazingly fast and awesome as ever. hope you all like it http://m.agame.com/games/action/super_awesome_truck thanks Chris
Hey all, Got some motivation to continue working on my 'Tiny Wings' inspired game. Finally got some decent performance: 40-60fps on iOS.15-20 fps on the stock Android browser. Could improve this though Things I had do to get there: Use Chipmunk rather than Box2dHalve the resolution to 240x160Use a limited pool of 'ground' strips to represent the ground vertex points http://www.tysonross.com/temp/tinywingsclone/index.html Going to add some collectable coins, different 'islands', and basically make it a proper game. Cheers, Tyson