Search the Community
Showing results for tags 'design pattern'.
Found 2 results
Hello everyone, I will develop a new game with phaser, and I ask myself questions about how organize my code. I would like to use the ECS architecture but how implement it with Phaser? how you decouple the differents actors (player, enemies, objects,etc...) in your game? How you implement the differents interactions between the player and the environment (a door for instance)? Thanks!