Search the Community

Showing results for tags 'design pattern'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 2 results

  1. Hello, I started a hobby project to learn Phaser (https://github.com/alessandronunes/soccerpunch). It's lika a Clash Royale Soccer, with punchs (not implemented yet). The code is growing and I need to split the game logic in more than one file. I have knowledge of some Javascript frameworks, like Sencha and JQuery Mobile, and I'm familiar to the MVC concept. I'll probably try to create files for every game object (Player.js, Goal.js, Ball.js, etc.). So I would like to ask: how do you organize your code files? Please send examples!
  2. Hello everyone, I will develop a new game with phaser, and I ask myself questions about how organize my code. I would like to use the ECS architecture but how implement it with Phaser? how you decouple the differents actors (player, enemies, objects,etc...) in your game? How you implement the differents interactions between the player and the environment (a door for instance)? Thanks!