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Found 3 results

  1. Hello! In Phaser ( particularly Phaser CE ) I can't find something like Wind Resistance for objects. And start thinking how to implement my own version: create(){ game.physics.startSystem(Phaser.Physics.P2JS); game.physics.p2.gravity.y = 100; this.car = game.add.sprite(32, 32, "car"); game.physics.p2.enable(this.car,false); this.car.body.windResistance = 0.4; } update(){ if(this.car.body.windResistance && this.car.body.velocity.y > this.car.body.windResistance ){ this.car.body.velocity.y-= this.car.body.windResistance; } } With this I can't use big numbers for windResistance, only between 0 and 1. What do you guys think??
  2. He guys, I am trying to do following: var frameNames = Phaser.Animation.generateFrameNames(this.getColorById(this.gemId) + '_zap_explode_', 1, 13, '.png', 2); this.gem.animations.add('zapExplode', frameNames, this.fps, false); if the gem is from the same atlas, the other animations are playing correctly, but this one throws Uncaught TypeError: Cannot read property 'index' of undefined. Any ideas?
  3. Hello, Don't know if it is a bug but players with different FPS move by different speed. I use FreeCamera. I have got 60 FPS and I move about three times slower then other player with 20 FPS. That's weird because players with lower FPS should move slowly. I guess there is some speed compensating code. Also if player is for some time in another browser window and switch to game immediately holding move button he move for a while by huge speed. Sorry for my English. Thanks!