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Hi everyone! With the help of Phaser 3 I introduce... Free Rider Jumps! This is using the facebook messenger platform. The first instant game by Kano . Available on desktop, and mobile . Its a single track. Goal is to get the best score you can. You earn points by going the distance and doing it with style by doing tricks! Mobile & Desktop on Messenger Search "Free Rider Jumps" or try http://m.me/freeriderjumps?game=freeriderjumps Desktop Only on FB https://www.facebook.com/instantgames/183911338963055/ Still some work to do on it, like music / sounds, but the bulk of what we wanted is there. Feel free to give feedback / ask questions.
For those who have experience with developing out a facebook messenger game bot. Have any of you created a bot that generates images dynamically via user profile images? If so, what is your process for this? Are you using node-canvas? Are you creating the image on the client side and then passing the created image to the bot for future use? How did you tackle this problem? Thanks for any insight you bring Example
Hi, this is my first HTML5 game using Phaser, I found this gem https://github.com/BonbonLemon/basketball because I have a project to create a basketball game and it is very similar from what I needed. My concern is how can I remove the frame drop. Because every time I play the frame drops ridiculously. Both in Desktop Chrome and Smartphone Chrome. All the assets are in low resolution. I can't find a fix why this happens. I hope someone can help me. Thanks!