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Showing results for tags 'flat shading'.
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When I try to make a BABYLON.PhysicsImpostor.HeightmapImpostor with something that is flat shaded the collisions do not work. I was wondering if that was a bug or if you need to use a smooth shaded mesh in order to make a Heightmap Impostor.
Hey guys, I have made a basic scene in blender with some lights and textures. I have set the shading to FLAT in blender however the scene in babylonjs is smooth, I know for individual meshes I can use the convertToFlatShadedMesh() function but that doesn't seem to work on a scene object. My question is, is there a way to make the whole scene use flat shading? I don't want the scene to be smooth shaded and I cant find a way to set this in the scene api.