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Found 3 results

  1. Hey Folks! For my custom Shader I want to use the object's normals in view space. Therefor I need the gl_NormalMatrix. I know how to construct it (inverted and transposed MVMatrix) but I don't want to construct it manually for each object. I found this thread [SOLVED] - Shader Programs Attributes And Uniforms, but there was no hint on how the gl_NormalMatrix is called in babylon. I also searched the babylon git-repository, but could not find where the shader attributes and such are declared. Can anyone please point me in the right direction? Thank you for your time -Maineq
  2. I am trying to create a fragment shader via a PIXI.AbstractFilter to create a wave rippling effect to be applied to a background texture. I have already worked out the algorithm for the wave effect in JavaScript. What I am having difficulty doing is getting the data I need into the shader through PIXI. For my effect to work, I need to have a large Float32Array to keep track of wave heights and a texture containing the original, unaltered contents of the background image to read from in order to apply the effect of pixel displacement (light refraction). I've been doing a lot of searching a
  3. Hi, here are some of our 2015 games on our GAMELANCER website demos. And some screenshots: In this fun strategic puzzle game you help the cute Gloobies survive by colonising other planets, before the opposing Gloobies can. Will your Gloobies be the survivors? Have fun with 20 free levels of casual play on any mobile or desktop browser in HD. Compete in 6 round racing, where you bet against the odds, to amass the most winnings. We warn you, these are fierce competitors, and any race can be neck and neck ! Gloobies Lab – HD (portrait: 640x960px) - PREMIUM In this fun labora
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