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  1. Hi all, I modify the invader exemple here, and I wanted to make it mobile friendly. I add "button" : boutonGauche = game.add.sprite(0, game.world.height - 60, 'bouton-gauche'); boutonDroite = game.add.sprite(game.world.width - 64, game.world.height - 60, 'bouton-droit'); boutonFeu = game.add.sprite(game.world.centerX - 32, game.world.height - 60, 'bouton-feu'); And bind it : boutonGauche.events.onInputDown.add(bougerGauche, this); boutonDroite.events.onInputDown.add(bougerDroite, this); boutonFeu.events.onInputDown.add(fireBullet, this); fun
  2. Many of my games I implant logic to only render when dirty. My UI code sets a dirty flag when ever anything changes rather than every possible frame. Most of my games are card games for mobile and there no constant animation, only when moving a card. I have done this with the goal to keep the device cool and not burn the battery. Players can be on for long periods of time. Is this solution overkill or does pixijs or phaser already optimize non changing frames?
  3. Drive a police car and park it into marked parking spot. Park the car quickly to earn more score points and unlock various achievements. Play Park The Police Car
  4. The second part of the 3D first person shooter Bullet Fury. Your troop has discovered the position of a new enemy laboratory. It's up to you to eliminate all the guards of the laboratory. Play Bullet Fury 2 Play on mobile
  5. Ride a motorbike on icy outdoor trials track and pass many complex obstacles. Keep the trials bike balanced and avoid falling off the motorcycle. Complete the track in the shortest time to get higher score points and unlock various achievements. Play Trials Ice Ride Play on mobile
  6. Hello, fellow game makers! Last day I was wrestling with PIXI's filters, or to be more precise, with applying filter to local coordinates of DisplayObject to make it scaling-consistent. So I got a smoke shader from the bottom of this tutorial and made it work at local coordinates of an object. I even adjusted frame and vTextureCoord for resolutions other than 1. And look at this gorgeous pearl-like texture! It is even animated and looks so beautiful! But alas, not on mobile... This is Samsung A3 2016 with resolution 1280x720 and devicePixelRatio=2 I'm pretty s
  7. Control a heavy off-road vehicle and pass many challenging obstacles in Hard Wheels 2. Balance the monster truck and make to the finish in shortest time to earn three stars and unlock various achievements. Play Hard Wheels 2 Play on Mobile
  8. 3D first person shooter. Take the challenge to invade the enemy captured territory and shoot all the guards one by one. Be quick otherwise they will fire back. Play Assault Zone on computer Play on mobile
  9. I wanted to share a Phaser 3 game I’ve been working on. The entire game is made on my iPhone with Textastic and a vector drawing app, so there are no keyboard inputs. The controls are fairly simple. Just slide your finger left or right to move, and you can either swipe the same finger to jump, or swipe with your other hand while running. To climb the rope, you just have to slide up or down; and to swing, slide left or right. To enable the slingshot, click on the character, pull the rock back, and let it go. When you start to fall in the hot air balloon, hold your f
  10. Hi, I need some help deciding which is the best 3D web game framework. I'm looking for something that has good mobile support native touch/virtual joystick support preferably. I have worked with playcanvas but there's no good mobile fps example, most of them use a secondary joy stick for camera control and it runs on very low fps on my device ( https://playcanv.as/p/deRCEGms/ ), although it has quite a lot of examples for pc FPS games. I really like playcanvas so if anyone has any examples/templates/ideas to help me make it mobile friendly that would be appreciated. Does an
  11. Drive a wrecking ball truck and pass all obstacles. Use the wrecking ball to destroy various constructions standing in your way. Play Drive To Wreck
  12. Check here ! Well, not actually the first game, but first which I’m finally done and self-publish. The game is pretty simple: just repeat numeric sequence. That easy! Nothing should be difficult ))) It works on top of HTML5 technologies. Powered by preact and by pure css effects. The intend was to learn react hooks and dive deeply into css. After a while react was replaced by more lighter and faster - preact. As you can see, those are not quite usually used for game dev., but I was motivated So, please, give me your thoughts about this one.
  13. Is there recommended tooling to transform a pixi game into a mobile app?
  14. We are a duo, i'm the programmer and my associate is in charge of marketing, communication and management. We are about to launch Astrogon, an arcade platformer mobile game. We wanted it to be intuitive and easy to learn but really challenging at the same time. You need to avoid the opposite color, unless you are purple (Purple is like Mario's star). green power-ups give you an extra jump. If you are purple you have an extra jump just by touching a wall and gravity changes. The main plus of this game is the community levels. I made an in game level editor, and users will share t
  15. joelt

    Math Hero

    Hi! I'm in the process of developing a math based, arcade style game: Math Hero. The core of the game is to solve mental arithmetic challenges to progress through the levels. It is a mobile-focused game and the format I guess is a bit towards the hyper-casual genre, with short and quite intense game sessions. I think the game mechanics turned out pretty cool but I would like to hear what you guys think. The theme is set in space, where your navigating between planets. The next big feature that I'm currently is implementing is a CO-OP mode where you can join forces with a friend i
  16. Zapper.io is a free massive multiplayer online game. You can play it here: https://zapper.io Android app is now available: https://play.google.com/store/apps/details?id=io.zapper.zapperio It can be played in the browser on desktop and mobile devices. The game is fundamentally different from typical mmo snake-style games in several ways: - Players can always attack other players and bite their tail, although head-on collisions with larger players result in instant defeat. - The world is covered in an electrical grid that provides players with a speed boost. - Zapper worms are pr
  17. Hello everyone, Today I am sharing a mobile editor to easily create and share games and stories! We created an app called Gameji (https://gameji.app/) with a couple of friends. It's an app/website (web and android) where you can browse games created by the community and create your own with the editor. The things we really like about Gameji: It's a mobile app, meaning you can create and share games wherever you are! You can use your phone camera and microphone to get the hardest part done: the assets! You can duplicate and customize existing games to change eve
  18. Hello, Our company PlayingLab - www.playinglab.com is in the process of advanced work on the game called Magnificent Tennis - www.magnificenttennis.com - a multiplayer game in the free to play model. Magnificent Tennis is a cross-platform game designed and developed for web, iOS and Android platforms. GAMEPLAY: https://drive.google.com/file/d/1LRjl0vo1UmiQfzuVTV9if-xM6fLzvBbw/view?usp=sharing TECHNICAL SIDE: Game built with WebGL rendering library - ThreeJS. UI of the game was made with HTML, CSS and JS (jQuery, jQueryUI libraries). Mobile build was created
  19. Welcome to our open Alpha of space.game! We'll be constantly updating the game and will be adding new features such as online multiplayer, new game modes, accounts, friends, store, and more! Game Description Claim as much territory as you can by strategically flying your spaceship around the map. You’re invincible while inside your territory and can kill anyone entering your space. Outside of your territory, other players can hit your trail and destroy your spaceship. If you hit another player’s trail, you’ll destroy their spaceship. A head to head collision results in both spacesh
  20. Hi, I wanted to make a game that's really challenging and simple at the same time. Something that will require some skills and not just a simple mindless game that shows a lot of ads. Something that you will need to get used to first, learn the rhythm of the game and then be able to complete the levels. So after 5 months (only working on the weekends; not all weekends), I have finally released a playable version of the game in the Google Play Store. Let me know what you think. I would really appreciate some feedback and what you think about the game. It's not much, but hey,
  21. Hi, I created a mobile game called “Circle Status” and developed it with my wife. The game takes place in a 2-dimensional world inhabited by polygons, inspired by Edwin Abbott’s Flatland universe. This is a world where polygons with fewer sides are seen as lower class citizens and those with many sides are considered the elite. You start off as a ‘lowly’ triangle and the goal is rise up the social ranks all the way to a circle. You do so by eating your peers and can use a variety of power-ups to help you along the way. We wrote up a blog on our process if anyone’s interested. Th
  22. Hi All! This is my first post here as I try to step into the HTML5 game development world You can play my first web game here: https://ruim.itch.io/blockspin In the game you control a shape made of blocks that is falling and has to pass through holes. You drag to rotate and avoid collision. The game was originally made for the hyper-casual mobile market and has over 220000 downloads on iOS. I'm currently submitting the game to publishers to see if anyone is interested. If anyone has any tips on that I'd really appreciate. Thanks Rui
  23. StarMines is a space shooter inspired by old classics like Asteroids and Omega Race. You are the spaceship pilot in search of magical Bonusoids which can only be found in the endless starmine fields full of dangers. The more Bonusoids you catch, the better their magical forces make your ship. The game should be playable on mobile with touch controls and desktop with keyboard or mouse. I have even tested it with an LG OLED TV, it works 🙂 On touch devices, there are different options for touch controls which you can choose from the top-right pause menu. The game URL: https://
  24. It's war and enemies have captured your base. You are the last soldier from your troop in the base so only you can fight it back. Take the rifle and get ready for the battle. Play Warfare Area
  25. DxMinds is the best mobile app development company in Chennai. The company offers iOS and Android app development to the world as a world-class guide. Top mobile app development company in Chennai
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