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Found 3 results

  1. Hello. I currently have a strange problem when drawing lines or a rectangle on a existing container. Containers Layout: ---------------------------------- - World : Container -> SceneManager -> GetActiveScene(): Container When the world get's created i get the ActiveScene from the scene manager. But when the graphics object is rendered it has a differant size then its container where it is placed in. Code Snippet: NewScene(sceneOptions: ISceneOptions): boolean { //this.ActiveScene.removeAllListeners();
  2. let bigRect = new PIXI.Graphics(); bigRect.beginFill('0x00FF00'); bigRect.drawRect(0, 0, 200, 150); bigRect.endFill(); let smallRect = new PIXI.Graphics(); smallRect.beginFill('0xFFFF00'); smallRect.drawRect(0, 0, 190, 140); smallRect.endFill(); let smallRect_x = bigRect.x + (bigRect.width - smallRect.width)/2; let smallRect_y = bigRect.y + (bigRect.height - smallRect.height)/2; smallRect.position.set(smallRect_x, smallRect_y); app.stage.addChild(bigRect); bigRect.addChild(smallRect); bigRect.position.set(100, 100); I want to center smallRect inside bigRect. Why is it working in the cod
  3. I was about to file a bug report on gitHub and saw a notice that the repo is for Phaser 3 related issues only. So, is the Phaser 2 repo closed? The bug relates to the beginFill(...) and arc(..., true) methods see below. Perhaps this has been fixed in v3? Here is the issue... let myGraphic = game.add.graphics(game.world.centerX, game.world.centerY); myGraphic.beginFill(0xFF3300, 0.5); myGraphic.arc(0, 0, 135, game.math.degToRad(0), game.math.degToRad(90), true); let myGraphic = game.add.graphics(game.world.centerX, game.world.centerY); myGraphic.beginFill(0xFF3300
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