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  1. I have been working on a few games, made in Phaser and then running with cocoonjs and working on Android phones/pads I am more than happy with the games (still need some work on them) What I am after is someone to get all the little bit of things working 100% they are 1) Facebook integration, right now everything works apart from getting a friends list that comes back as zero, despite friends being invited to be a developer for the app with in Facebook. 2) Adds with in the App, right now banners are working with a demo add, but full screen adds (interstitial) are not, but also not had time to look into it. 3) In App purchases working, not looked into this at all yet, just not had the time. Looks easy with in cocoonjs As you can see I have a large part of things working and the main problems sorted just the little things to get right at the end, someone that has put a few Phaser/cocoonjs games/Apps together will find this easy I think, I am just short of time. I like the code to be documented so I can easily add it into other games. I am happy to pay someone a fee for this as long as nothing daft. I love to get things running with the above for xmas as family are back from working abroad and love to show them, yet all my time is taken up with my day job right now (sweets and gifts, it is that time of year!) Thanks Jonathan
  2. Hi guys, I'm kinda new of this ads thing, but I really want to know on how things work. I want to display interstitial ads for every round I could give. Does that counts as multiple impressions? Say you have an endless running game, and when the game is over you display the interstitial ads, and do it all over again. If it isn't, do you know any ads that would agree on that terms? or maybe there are some better tricks to make it work? This is very important for me because I don't want to show the Players too much ads if less ads to display works almost the same (unless the intention is to give more chance for Players to click on it). Thanks!