Jump to content

Search the Community

Showing results for tags 'nearest'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
    • Paid Promotion (Buy Banner)
  • Frameworks
    • Pixi.js
    • Phaser 3
    • Phaser 2
    • Babylon.js
    • Panda 2
    • melonJS
    • Haxe JS
    • Kiwi.js
  • General
    • General Talk
    • GameMonetize
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered
    • Marketplace (Sell Apps, Websites, Games)

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 4 results

  1. I searched in the forums and the unique thing was this: Is there anyway to easily set for the render/scene all that we need for get sharp pixels? I can turn off the Antialias for the rendering. But there is anyway to set Nearest.Samplingmode or turn off the image smoothing, anisoptric filtering or other default filters of Babylon.JS ? In the same way i can turn off the antialias is there anyway to turn off that filters in one function?
  2. Hello, I updated from 4.0.0 to 4.2.2 and now the scalemode does not seem to work. PIXI.settings.SCALE_MODE = PIXI.SCALE_MODES.NEAREST; or PIXI.settings.SCALE_MODE = 1 do nothing If I change renderer.smoothProperty to renderer.smoothProperty=""; it works BUT if I resize it comes back Is there a new change/addition that I should be doing? Did not see anything in the website or the docs
  3. I am using a low-res bitmap font and I want to have it pixelated. Is it possible to change the scalemode from the font atlas to nearest scaling? Thanks in advance, Josh
  4. I may have missed this somewhere else, but was unable to find it. Sorry if that is the case. I would like to be able to scale sprites with nearest neighbor filtering so they do not become blurry. I have modified phaser.js to do this myself since the beginning, but with the frequent updates, I wanted to see if there was a way already built in. Thanks.
×
×
  • Create New...