Jump to content

Search the Community

Showing results for tags 'pixelated'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • HTML5 Game Coding
    • News
    • Game Showcase
    • Facebook Instant Games
    • Web Gaming Standards
    • Coding and Game Design
  • Frameworks
    • Phaser 3
    • Phaser 2
    • Pixi.js
    • Babylon.js
    • Panda 2
    • melonJS
  • General
    • General Talk
  • Business
    • Collaborations (un-paid)
    • Jobs (Hiring and Freelance)
    • Services Offered

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Twitter


Skype


Location


Interests

Found 5 results

  1. I'm working on a game that switches through various states for the menu, main game and game-over screens. for the most part I'm happy for antialiasing to be used on my sprites and particularly my text, as forcing a crisp pixelated render on the whole game can lead to some of the text & sprites looking a little janky. I'm instantiating my game pretty simply: `MY.game = new Phaser.Game(800, 600, Phaser.AUTO, 'game');` I'm not setting any scale modes or special rendering prior to playing the game. In the Game Over state I'm loading a small pixel image I created, and adding some bitm
  2. Hello, everyone. I am using an SVG file to render resolution independent textures. My device has a pixel ratio of 3, and so I set the PIXI resolution to 3 for a crisp display. My SVG texture becomes weirdly pixelated if the canvas it is rendered to is too large. This only happens when using the WebGL renderer. I have two comparison pictures: http://imgur.com/a/5bQxM First one crisp (Canvas), second one pixelated (WebGL). The size of the texture is 1528x1528 and my screen resolution is 1920x1080.
  3. You were warned not to venture into the dead forest on Halloween… You didn’t listen. Please check out my game Cucurbita's Halloween on Kongregate. A small 20-day HTML5 game production. http://www.kongregate.com/games/bbastudios/cucurbitas-halloween?sfa=permalink&referrer=bbastudios * Recently updated with better AI, gameplay mechanics tweaks, and bugfixes. If you've already played, PLAY AGAIN!
  4. Has anyone already tried to make pixelated graphics from a scalable vector (svg) source? I use Inkscape, and I think working with scalable vectors in inkscape is easier than pushing pixels on a raster graphics editor like gimp, because vectors are more easily reusable and easier to change. However, Inkscape always does anti-aliasing when scaling down, which makes art intended to be pixelated look real bad when exported to png (I don't know about Corel Drawn or Adobe Illustrator, I have never used them). I made a bash script (shell script, if you prefer), which I'm attaching to this threa
  5. I am using a low-res bitmap font and I want to have it pixelated. Is it possible to change the scalemode from the font atlas to nearest scaling? Thanks in advance, Josh
×
×
  • Create New...