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Found 5 results

  1. Hi friends, Can I make professional game graphics with Inkscape or any other opensource graphics software?
  2. Hi friends, I am a new Phaser game developer but I am facing the problems with graphics. Where can i find the graphics of my game or how to do it better. Can I use Inkscape for the graphics. Please help me.
  3. Hi there, I would like to develop a 2D game using my laptop under linux, and phaser. In order to design the map I think I will use Tiled, but what about the sprites, heroes, etc? I saw that Inkscape was a good software fot his, but I'm more used to GIMP, would it be a good way to draw characters, trees, etc? Or is there other goods, open-source softwares? And I would like to make my game open-source, where could I see which licenses I can use?
  4. Has anyone already tried to make pixelated graphics from a scalable vector (svg) source? I use Inkscape, and I think working with scalable vectors in inkscape is easier than pushing pixels on a raster graphics editor like gimp, because vectors are more easily reusable and easier to change. However, Inkscape always does anti-aliasing when scaling down, which makes art intended to be pixelated look real bad when exported to png (I don't know about Corel Drawn or Adobe Illustrator, I have never used them). I made a bash script (shell script, if you prefer), which I'm attaching to this threa
  5. I would like to export to js a sort of skeletal animation made with inkscape.Problem is how to extrapolate position and rotation from bounding box value .I am able to find rotation from transform matrix .I have some python code that doesn't work predictabily as for position of the image from bounding box value .import mathimport sys#rotation : math.degrees(math.atan2(m2,m0)c = input('membro a della matrice: ')s = input('membro c della matrice: ')px = input('spostamento x: ')py = input('spostamento y: ')x = input(' x: ')y = input(' y: ')width = input(' w: ')hwidth = width/2height = input('h: ')
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