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Found 2 results

  1. Greetings! I am new to the community so let me first thank you allowing me to share with you, and you for taking the time to share with me! I am currently experimenting with an HTML5 demo of a mobile game I have been working on and I am seeking feedback on the controls, as well as any other issues that may come up! (Like not working on some Firefoxes randomly for some reason! Argh!) Name: Toast Factory! Game Location: http://designby.cloud/wiptf/ Mechanics: - Click and swipe in the correction direction to prepare 'toast' in the correct order. "Toast Toast Revolution Ninja" as some have called it. - You can swipe through multiple toasts at once! Be careful! Win Condition: Highest score attempt. After 3 'toast failures' your game is over. Known Issues: - Releasing the mouse outside of the canvas causes the 'trail' to stick. Simply re-click to reset. Fix is in the works. Notes: - I am currently focusing on the swipe controls and collecting public data on browser/OS combinations. Any other feedback is of course always welcome. - You can hit "M" on the keyboard to disable audio. Here is a small gif of the 'game in action: Thank you very much for your time! Any questions about anything are more than welcome!
  2. After your game is playable and working, how do you make sure it's fun? Do you bring other people into the process early or wait till the end? A related question, before the game is actually playable enough for playtesting to be possible, do you show artwork to anyone for feedback? I find that when I don't playtest, the games end up being a good challenge for me, but too hard for someone who isn't living in the game as it's being built.