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  1. In Huggernaut, you can't jump. But that's no big deal. Not when you've got a grappling hook! A grappling hook you'll make good use of as you try to hug all your friends~! Huggernaut is a cute, colorful and challenging platformer which has you swing around with your hook in 23 levels. Are you fast enough to get a star on every level? Well, if you are there's always the speedrun mode which let's you play through the entire game in one go with a timer. And if you're not... Then remember all that matters is that you enjoyed the attempt! ^^ PLAY ON KONGREGATE HERE Don't forget to
  2. Hi, I have built a mini games app in Adobe Air (in iOS and Android). It features lots of swf animations and lots of games. Now since the future of Adobe Air is circumspect. I want to hedge my bets by rebuilding the games in another platform which has a better future outlook. I had a few questions: 1) Which platform is better for building an app- OpenFL or Phaser ? I found OpenFL online which seems to be the best way to port flash games into html5. 2) Can I have a multi platform app in which suppose 100 games are there - 50 made in Phaser and 50 made in OpenFL? 3) I had
  3. Hi! I've recently been contacted by somebody who would like to buy a non-exclusive license to my game, so long as I include their API. Unfortunately, I'm unsure how to do this in Gamemaker: Studio. I've dug up about every forum post about it and they all lead to this guide, however the images are no longer available so I am struggling to understand it. Here is the instructions I've been given: I'm also a little confused because I have not received any download for their API. Do I even need to download anything???
  4. A GameMaker developer, Heartbeat (@uheartbeast) has created an amazing tutorial video on how to make a 3D dungeon using GameMaker. I thought I'd post it here so people are made aware of this. It really doesn't use a lot of code to make a rudimentary 3D world in GameMaker. On the subject of 3D games made with Gamemaker, there is a game made using GameMaker, Intrude, currently on Steam that is basically Doom using a more advanced version of the tutorial below. http://store.steampowered.com/app/495720/ I'm no relation to any of these two developers, I
  5. I have been having problems when I scale my gamemaker 2 html5 game to fit the height of the browser. Once it scales up it no longer detects the mouse position. Without it being scaled to height I am able to click on my enemies, but when it is scaled to browser height I am unable to. I figure it has to do with the scaling to the browser height Thanks in advance! if(os_type == os_windows){ ideal_width = 0; ideal_height = browser_height; start_b_width = browser_width; start_b_height = browser_height; aspect_ratio = browser_width/ browser_height; ideal_width = round(ideal_heigh
  6. Hi all, I've just released a new game to the world and wanted to post it here for feedback and criticism. It's called Higher or Lower, a card game where you guess if the next card in the deck will be higher or lower than the card currently on screen. I've incorporated quite a few cardbacks that the player can select to help increase time spent in the game and the artwork was created by my girlfriend. I think the art style makes the game stand out from other higher or lower card games, certainly from the ones on Google Play. Additionally, I've added sort of a status smiley face t
  7. Greetings! I am new to the community so let me first thank you allowing me to share with you, and you for taking the time to share with me! I am currently experimenting with an HTML5 demo of a mobile game I have been working on and I am seeking feedback on the controls, as well as any other issues that may come up! (Like not working on some Firefoxes randomly for some reason! Argh!) Name: Toast Factory! Game Location: http://designby.cloud/wiptf/ Mechanics: - Click and swipe in the correction direction to prepare 'toast' in the correct order. "Toast Toast Revolution Ninja" as some hav
  8. Hi, I completed making my first game, Greedy Panda and wanted to post it here for all to see. http://jadegames.co.uk/Games/Greedy_Panda/GPanda I tried to go for a casual mobile feel, it's an endless runner, not too hard. Would appreciate any feedback people are willing to provide. Kind regards,
  9. nicoltoons

    Sdk integration

    Hello, I'm new to programming and this forum. However, I have used Game maker to create some Android games. I have a subscription sdk I need to integrate with my games; files are in java format. I tried with the sample project Game maker provided on Creating Native Android Sdks . It worked but here I have multiple .java files and don't know which one to call. Please I need a .gmez extension I can work with and share with anyone who needs it for free. The rest of the files are located here https://www.dropbox.com/sh/x5wqm6mii86rdb1/AAAVPPhLN4h166gT7fyvmS8wa?dl=0 In
  10. Hello gamedevs community, After watching so many of you publish games I can finally post my first game in this showcase as well: Kung Fu Clicker ! "Can you climb the mysterious tower to the top and prove yourself to be the most worthy Kung Fu master? Defeat the elementals, collect their essences and keep climbing. Complete quests along the way to upgrade your character in the shop and finally reach the highest floor of the tower!" Game link: http://browsergameshub.com/KungFuClicker/ Kung Fu Clicker is a browser game optimized for mobile by solely using touch (or click)
  11. I'm using GameMaker: Studio, and currently facing a problem with sound in Mobile Native HTML5 browser, Sound is Working in PC browsers, like FireFox, EDGE(Internet Explorer), but not working in Mobile Native Browsers, i have tested it in my Android and Windows Phone, Any help would be really Appreciated,
  12. Clickteam Fusion and a number of games and source files are now available in a Humble Bundle. This just after GameMaker was in the bundle. I guess Fusion is still a thing? There are so many "game makers" out there it's hard to keep track but this also has an HTML5 export if anyone is interested. https://www.humblebundle.com/clickteam-fusion-bundle
  13. THE N WORD Hello, I made a roguelike TDS for windows and was wondering if you guys could check it out The N-Word is a top-down roguelike spaghetti western shooter where you play as a slave taking revenge for the lynching of her husband in the old west. Take control of turrets, take cover and kill everyone in your way. Here are some screens: Download Now
  14. [320x480] [480x720] Hi all. I'm a newbie here but boy am I glad I found with site. Finally a forum that clearly focuses on the challenges of producing and monetizing HTML5 content. I've really learned a lot about the issues and reality of the HTML5 marketplace by reading this forum BUT I've noticed a lack of GM:Studio content. In the comments a few (mostly True Valhalla) developers mention GM:Studio and its capabilities but most vastly underestimate what its capable of. I find that its and incredibly capable 2D tool. Its main weakness for HTML5 is the awkwardness of integrating SDK's int
  15. Hi there! I have been making games for a while now but just recently started HTML5 in Game Maker Studio, and Flash is my first finished game Flash is a very simple highscore based Arcade game, where you have to manoever through obstacles and pick up dots to score, and you can buy themes with them in the store. Unfortunately the game doesn not always run smoothly (his is mostly because of it being hosted on dropbox), but I hope you can still enjoy it. Feel free to comment about any observations and remarks https://www.dropbox.com/s/2rj3sqkstmgws3j/New%20Game%20screenshot%203.png?dl=0
  16. Hello comrades! I'm working on my new gamemaker game at the moment, and the sponsor is asking me too make the game running fullscreen on mobile chrome browsers. I've tried to use the code from this article http://code.tutsplus.com/tutorials/remove-address-bar--mobile-7509 but seems that it doesn't work in my game, and i have no reason why( Here is the body of my index file: <body> <div class="gm4html5_div_class" id="gm4html5_div_id"> <!-- Create the canvas element the game draws to --> <canvas id="canvas" width="480" height="720">
  17. Cube Fall A remastered version of Cube Fall with new gameplay mechanics, updated graphics, new features, and smoother gameplay. Tap and drag cubes into rows to increase your multiplier, start a combo, and score tons of points! Clear the board and place cubes in power bars to score massive points! For the best experience play Cube Fall on your mobile device! Play Cube Fall Please post any feedback bellow! It's highly appreciated.
  18. Hello Comrades! I've just finished my new game Ice-Cream, Please! Please check it out on my site Diamondgames.org and FGL About Development As always, I used GameMaker engine and Photoshop for the graphics It's the first project where I used "screenfull" API, I think it's pretty awesome and it's a future of mobile html5 games )) For screen scaling I used Mobility Engine, and mHTML5. Both are useful tools, one I use for Android devices and second to the iOS and desktops Contact me if you'll have any questions how to implement it! Music And Sounds From this awesome site audiojungle
  19. Hey guys, I've been working incredibly hard learning all the tools required to make themes for GMS (SkinBuilder, ResEdit, ResHacker). Word of warning to anyone who wants to modify the buttons and icons - it's time consuming. Any feedback on the design before it goes public would be greatly appreciated! Huge thanks to JayL for his PSD tutorial for the script colours. Helped a lot, so thanks bud What would you choose? Dark or Light?
  20. Hello Comrades! I've just finished my new little puzzle game Amazing Elements Please check it out on my site diamondgames.org orrr FGL It's my second GameMaker match-3 game. It was inspired by "Adventure Match" game. Few words about development process It's my third game on GameMaker engine All the graphics were made in Photoshop. I used Matthew's Mobility engine to support mobile devices with different resolutions. All the music and sound I got from audiojungle.net Hope you will enjoy it, Good luck Contact me here or by e-mail diamondgamesdmitry@gmail.com if you want to b
  21. Introducing... DOOMBEAM! The game is meant to be very simple, but we tried to polish as much as we could! Hopefully how to play it is self explanatory, but... Click/drag enemy ships into your DOOM BEAM! Don't let them run into you! High score system maybe possibly coming soon. http://www.masharcade.com/doombeam
  22. After the relative success of our first game, Clementine: horror sheep, and requests we should improve the game, we are about to come out with a new game called Clementine 2; the escape. This game would allow you to save and load and play as different characters. If you would like to see our old game it is here. Our developer page for the game is here. When the game is released I will let the community know. Thankyou! (see the attachment for development screenshot)
  23. Hello everyone! Today I've finished my second HTML5 game "Space Chain"! You can play it HERE on diamondgames.org! Or on FGL Space Chain THE GAME IS SEEKING FOR NON-EXCLUISIVE OR EXCLUSIVE SPONSORSHIPS, PLEASE CONTACT ME FOR MORE INFO Screenshot: A simple match-3 game, that I've made in two weeks. This is a remake of the one of my first games, I've made a long-long time ago on DirectX:) Nostalgy... Few words about development 1) code This is my second Gamemaker html5 game. For better mobile compability I used mHTML5 Engine. It is free, it is simple and easy to implement Wi
  24. This is my first post, sorry it's kind of a self-promotion, but my friend (who maybe appears here as YellowAfterLife?) thinks you guys might find it appealing. mHTML5 Optimized is a GameMaker: Studio project file that allows you to optimize your html5 games for use on mobile phones and tablets. The engine scales your game to fit the screen of each device, hides the address bar on iOS and forces users to play in the correct orientation. These are all things that are required (or at least helpful) when submitting your game to mobile game portals and sponsors. There are currently a few
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