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Found 2 results

  1. Hello, I wanted to ask if there is some way to produce a more natural way of projectile movement. I have: bullet.body.velocity.x = 950;But it just moves fast from one place to another. To be clear I am not using a simple bullet I have the following which is supposed to be a "gust of wind". The obvious answer is to create a sprite with more "variations" but I was wondering if there is a way to do this programatically. Thanks.
  2. Hi, I'm new in the community and I love phaser JS. I'm developing a platform game. I like to comment my problem with "intelligence projectiles" I would mention to my problem with "smart missiles". Basically I do not know how to perform this task. I am able to handle sprites with animations but I do not know as provide them with "intelligence" to attack the player. I want the enemy attack the player shooting projectiles that follow. I attach a picture with my problem. Any idea? A greeting.
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