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  1. My question is how can we separate portrait and landscape mode by designing differently in my mobile view? For example Portrait mode ui and landscape ui is I want it to be different from each other. Thanks
  2. Hello guys, I lost my other html5gamedevs account @Nicholls but I want to share with you guys my new contribution to Phaser 3, a web component to integrate Phaser with any other Framework (Angular, React, Vue.js, etc): https://github.com/proyecto26/ion-phaser This is very useful because you don't need to manipulate the DOM directly using ids and you can use Phaser like any other component. From the GitHub repo you can find some examples, also check from Codepen too: https://codepen.io/jdnichollsc/full/oRrwKM Regards, Nicholls
  3. I need an area where like half the screen will only do 50% the normal physics calculations! This will be useful for items inside water areas
  4. Hey Guys, I am doing mostly game assets, but I am tinkering around on my own game for a long time now. I am still uncertain about the graphics style and would like to have some feedback on this one (image). All thoughts are appreciated. - I am using phaserJS. It's a kind of exploration, Metroidvania stylish. But at the very early stage of implementation still. note: this screen is not entirely tilebased and was edited. ~ sam
  5. UPDATE: 24. Feb 2018 Patch 1.2.0 is live! Please click here to scroll down directly to the update comment. ORIGINAL: 30. Jan 2018 Play Link: Chase the Shadow A casual, lighthearted 1vs1 Arena Game. Play online in your browser against a friend or anyone waiting in the lobby! Play Link: Chase the Shadow Welcome to this unique little multiplayer game! Built with Phaser CE. You control a wizard with the purpose of defeating the enemy wizard (another player). You are both hiding in the shadows and can use powerful spells! Game Features:
  6. Hi everyone, I'm Devin, a fellow PhaserJS dev. I am currently working at MyBrainSolutions, and we are currently looking to re-do our ~30 games in PhaserJS (some are already in Phaser, but we do need to re-do them as well). We're a small SaaS startup in healthtech, founded by neuroscientists and brain researchers. We're building a platform for users to take brain assessments and exercises that truly change brain habits. We're small and scrappy, and we have 30+ enterprise customers and growing. We're looking for contract game developers to help us recreate these games. Responsibil
  7. Dino Zoo Tycoon Technology stack: phaserjs, cocoon.io (cordova) Game handle native mobile and Google Play Store fetures like inapp purchases, fb sharing, ads system. Game is free. Google Play link: https://play.google.com/store/apps/details?id=dino.zoo.tycoon Description: Manage your dinosaurs zoo and becoome the greatest entertainment zoo owner, dino zoo tycoon. Take care of your dinosaurs, develop your zoo inflastructure, riseup your zoo popularity, manage your emploers, manage your zoo finance depends on year season. Features: - 16 dinos to buy
  8. Hi everyone, I am trying to add collision to sprites that are randomly spawned in the map of the game. // New object of class Player the sprite name is 'ship' player = new Player("keyboardMouse", game.world.centerX, game.world.centerY, 200, 200, "12341", game.add.sprite(game.world.randomX, game.world.randomY, 'ship'), //Sprite handler object Weapons.sniperWeapon.weapon, // Weapon handler object ThrustEmitters.ourEmitter.emitter // Thrust emmiter handler object ); // loop to randomly place the sprites for (var i = 0; i < 200; i++){ var asteroid_br
  9. I am currently making a game that you can check out at http://spalaxys.online and I would like to add little asteroids in a fixed random location in which the player cannot go through. I have looked at the phaser examples as well as watched some videos, but I cannot get it working. What is the best way to go about this? I have linked my files so you can check them out. I would really appreciate any help. This is the code that I am using: (create.js) function create() { game.physics.startSystem(Phaser.Physics.ARCADE); game.renderer.clearBeforeRender = false; game.rendere
  10. Hello everyone, I've decided to start with PhaserJs, at the getting started page there is a sentence that reads "If you're coming from Flash / AS3 then we'd recommend giving a TypeScript a go"... And yes I coming pretty much from 12 years of Flash. Someone please could explain my what are the advantage of code in TypeScript and also recommend a IDE? Thanks in advance
  11. Does anyone know how to do collision detection for games with a 3/4 (or angled) perspective. Examples are Teenage Mutant Ninja Turtles on the NES or Streets of Rage on Sega. In those games the player can walk from below up to a wall until their feet contact the wall. So only the bottom of their sprite collides with walls. But their whole sprite collides with bullets and attacks. I've been trying to do this forever in Phaser and I can't figure it out. Has anyone tried this before? Are their any examples of this in phaser?
  12. Looking for feedback for new game available at the moment on 3 platforms: Android itch.io Facebook Done with Phaser, includes sharing integration, FB invites, Firebase integration (not working on Android - please take a look https://forums.cocoon.io/t/compiler-error-cordova-plugin-browsertab/5941/3), LocalStorage, AdMob as ads and in-app purchases included also at the end wrapped with Cocoon.
  13. Hello Team, I wanna ask if there are some way to create a grid, for example, i would like to create a 4x4 grid, and each grid i will insert an image, is this possible on PhaserJS? Thanks
  14. Hi everyone! I uploaded a sample Phaser JS script of roulette with a hope that someone will find it useful. This Phaser JS script demonstartes a solution to show roulette that rotates and stops at a random position. Needle ticks with animation and sound as the roulette spins. The script itself could be rewritten into a really simple code and should be able to be integrate into any game at ease. You could use it for a simple game, a small lottery in your game, board games etc. (The code is totally a mess. Pardon my lousy coding manner.) https://github.com/BeFiveINFO/phaser_r
  15. Hello, I would like to share a game I made last week based on this example code. Made with phaser js and the full source code is available at git hub: https://github.com/BeFiveINFO/fuji-san-roulette Online Demo site can be found at: http://play.befive.info/fuji-san-roulette/ Feedback greatly appreciated! How to Play:
  16. Hi All, This is my first game using PhaserJS ,packed using cordova. Math Mind – is a mathematical game in which you have to solve a lot of interesting numerical problems within the given time duration, test your Math Mind on various numerical operations and, if necessary, to develop this skill.Game Features: - Three Game Modes- Find the Operator - in this math game mode you have to find the correct operator which will make the given number from the other two numbers.;- Find the Number - in this math game mode you have to find the missing number which will make the given n
  17. Hello everyone! I recently finished my first Phaser JS game after experimenting html5 / css game on a similar theme. LINK to the game page: http://play.befive.info/bonus-jackpot/ Thank you for your attention! Game Screenshots:
  18. Hi all! Just want to let you know that we have released our new games, Tahoe Po! It's a small arcade games built using PhaserJS, and ported to android using the excellent Cocoon.IO. We create this games to promote our local delicacy from Kediri, Indonesia, especially local Tahoe/Tofu The games feature include Google Play Highscore/Achievement integration, native result sharing, shop/customization system, and many more! Check it out here: http://bit.ly/TahoePo If you have any feedback, do let me know! Thanks!
  19. Hello everybody! I created a little scene with walls. Bottom wall is solid. But left and right are not. Why? Can you please help me? preload: function() { game.load.image('mario', 'images/mario.png'); game.load.image('WallH', 'images/wallH.png'); game.load.image('WallW', 'images/wallW.png'); }, create: function() { game.physics.startSystem(Phaser.Physics.ARCADE); game.stage.backgroundColor = "3984db"; game.physics.arcade.gravity.y = 1200; this.cursor = game.input.keyboard.createCursorKeys(); this.mario =
  20. Hi everybody, I got an issue with PhaserJS rope. I need to animate rope with spritesheet. The objective is to make curved / bent spritesheet animation. I tried almost everything but it won't render correctly. All I got is single frame being rendered, although I can see animation frames, and loop count in console log. I need to curve / bend sprite sheet animation,it is not necessarily need to be done by rope, any solution would be great. Will be grateful for any suggestion, thank you in advance.
  21. Hello! I'm having a hell of a time trying figure out how to change Phaser Weapon plugins bullet speed after it's been shot. I also set "weapon.bulletSpeed" negative value, because by default it was going in opposite direction. I attached weapon to a spaceship sprite, but on "weapon.fire()" bullet goes backwards. Weapon definition. addWeapon: function(target) { var weapon; var weapon; weapon = game.add.weapon(100, 'bullet'); weapon.bulletKillType = Phaser.Weapon.KILL_WORLD_BOUNDS; weapon.bulletAngleOffset = 90; weapon.bulletSpeed = 5; weapon.trackSprite(target, (
  22. Usecase: Why would I stop a tween, right after it is created: So in my game you got many objects which running around and need some tweens. In particular: For climbing a ladder. The game.tweens.pauseAll(); is called when the mainmenu opens. this works pretty well, expect some case. I cannot really tell were it relies on. If it is the timing (right after the tween) or only this sort of tween. It seems only to happen on the "climbing tween". This is the code to pause all tween, which is called every time you hit "space": game.physics.arcade.isPaused = true; game.timer.pause
  23. Hello guys, my newest browser game is called "Rabbit Warrior" and is optimized for mobile devices but works on desktop just as well of course: "Enter the world as the courageous Rabbit Warrior, equipped with sword and hammer! Protect the core from the demons and activate all the shrines to complete each level. Pick up hidden weapons that enable unique attacks and unlock increasingly difficult levels and even new skins if you reach 3 stars." Game link: http://browsergameshub.com/RabbitWarrior/ Game features: - Click to move controls - 5 different levels - Reach 1 to 3
  24. Sorry for the long post, but I have to be sure that you got all the informations: Was testing a lot to be sure that there is no mistake on my side. So I took some time and tried different cases WebGL / Canvas including all that smoothing = false stuff and also different approaches: game.stage.smoothed = false; PIXI.scaleModes.DEFAULT = PIXI.scaleModes.NEAREST; Phaser.Canvas.setImageRenderingCrisp(game.canvas); game.scale.scaleMode = Phaser.ScaleManager.USER_SCALE; game.scale.setUserScale(1,1); game.renderer.renderSession.roundPixels = true; Phaser.Canvas.setImageRenderingCrisp(t
  25. Hi, I just open sourced my game "Fuzzle" the game I made with PhaserJs and published on play store, hope the source code may help somebody. github repo
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