Search the Community
Showing results for tags 'simulation games'.
-
Should life simulation games let players control every decision, or offer an automatic choice system? Giving players more control can make each decision meaningful, but too many repetitive choices might slow down the game. I'm helping promote a browser-based life simulator called 1 in 8 Billion. Its interface includes year-by-year life progression and an auto-choices option. 🔗 Game link: https://1-in-8-billion.com/ From a game design perspective, where would you draw the line between player control and automation? I'd be interested in hearing how other developers approach this.
-
- indie games
- game mechanics
- (and 4 more)
-
In simulation games, is it better to show players lots of statistics or keep the interface simple? Health, happiness, knowledge, and savings can help players understand their virtual life. But too many numbers could make the experience feel more like managing a spreadsheet than playing a game. I'm helping promote 1 in 8 Billion, a browser-based life simulator that displays these types of character statistics. 🎮 Website: https://1-in-8-billion.com/ For anyone interested in game UI/UX: which stats should always remain visible, and which should appear only when players need them?
-
- game design
- game design game ui/ux
- (and 15 more)
