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Showing results for tags 'browsergames'.
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Hi everyone! We're new to the HTML5 Game Devs community and wanted to introduce GoPlayVora, a free browser gaming platform we're working on improving. GoPlayVora brings together thousands of HTML5 games across different categories, including puzzle, action, racing, arcade, and casual games. Visitors can explore and play games directly in their browsers without downloading or installing anything. We're not presenting ourselves as the developers of the games featured on the platform. Our focus is on game discovery, organization, and creating a better browsing and playing experience. One challenge we're particularly interested in is helping visitors find games they'll actually enjoy, especially when a platform has a large and growing catalog. We're currently thinking about questions such as: What makes an HTML5 game portal easy and enjoyable to navigate? How important are categories, search, and recommendations when discovering browser games? What common problems have you noticed when playing games on HTML5 portals? If you'd like to take a look, here's our website: https://goplayvora.com/ We'd really appreciate constructive feedback from developers, publishers, and fellow browser gaming enthusiasts. Looking forward to learning from the community and joining the discussions!
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- browsergames
- onlinegames
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Should life simulation games let players control every decision, or offer an automatic choice system? Giving players more control can make each decision meaningful, but too many repetitive choices might slow down the game. I'm helping promote a browser-based life simulator called 1 in 8 Billion. Its interface includes year-by-year life progression and an auto-choices option. 🔗 Game link: https://1-in-8-billion.com/ From a game design perspective, where would you draw the line between player control and automation? I'd be interested in hearing how other developers approach this.
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- indie games
- game mechanics
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In simulation games, is it better to show players lots of statistics or keep the interface simple? Health, happiness, knowledge, and savings can help players understand their virtual life. But too many numbers could make the experience feel more like managing a spreadsheet than playing a game. I'm helping promote 1 in 8 Billion, a browser-based life simulator that displays these types of character statistics. 🎮 Website: https://1-in-8-billion.com/ For anyone interested in game UI/UX: which stats should always remain visible, and which should appear only when players need them?
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- game design
- game design game ui/ux
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Read full article: http://www.latimes.com/business/la-fi-browser-games-20131115,0,7260671.story?page=1#axzz2lppDkXkA
