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Found 1 result

  1. Help! Currently I'm trying to use a large invisible sprite object that is set to the same position of my space ship to check for collisions of nearby objects as a sort of scanner, rather than iterating through all my objects and checking their distance. I would like to be able to run some code the first time the sprite collides and when it first stops colliding so that I can add and remove options from my flight menu when they're in and out of range. Is there a simple way to get an array of the objects that a sprite is currently colliding with?
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