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Hey guys. I decided to write a tutorial on how to build maps in Tiled and use them in Phaser. The main focus is using many Tiled maps in a single Phaser map. This makes creating content much easier as you don't have to do much world building in code. This is my first tutorial, so if anyone does read it I would love any feedback. Feel free to ask any questions here as well. I use Phaser 2.3.0 dev in this tutorial, as it exposes the "type" properties in Tile maps. It covers building two Tiled maps, a world and a house to put in that world. This includes moving Tilemaps around and getting collision working. It creates a basis for a topdown rpg game, feel free to use it. Warning: It's pretty long You can find the tutorial at http://www.kieve.ca/ For a demo of what I build in the tutorial, visit http://www.kieve.ca/demos/RPG/ You can download the project here: http://www.kieve.ca/demos/RPG.zip