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Found 2 results

  1. Hey guys, this is driving me insane. I created a working Angular 2 project using TypeScript and SystemJS. SystemJS couldn't load Phaser properly, so I kept getting errors along the lines of "PIXI is undefined", or "Phaser.Game is not a constructor". I solved those errors by including a reference to Phaser.js inside my index.html file, but now WebStorm can't properly autocomplete Phaser methods because it's no longer recognized as a module, just as a global variable declared inside index.html. Is there a way to properly include the Phaser module using SystemJS, or at least make WebStorm autocomplete Phaser classes and methods?
  2. Hello everyone! I have kind of a complicated question. I'm currently doing my thesis at uni, the topic being web based games (specifically 3d ones). I'm going to create a small multiplayer Bomberman clone and reflect the process on the thesis itself; what problems I had, how does the development compare to for example Unity etc. I have used Unity kind of a lot and know the basics of threejs. However, after many hours I decided to make the game with Babylon, since it seems to be more suitable for the task at hand. I have a strong web-development background, so the thesis pretty much gives me some time to learn more about game programming Ah yes the question itself, which is pretty much about setting up the project. I would like to have help with these areas: Using modern JavaScript, ES6 syntax and features for BabylonJS. Maybe load the modules using, for example, SystemJS. Is this a silly idea? Is it best to use, for example, Gulp for the deployment stuff, like minification? However, I have not found that many sample projects at all for the engine itself. Maybe I haven't digged far enough? If anyone has any useful links, sample projects or ideas to share with me I would be really blessed. Thank you in advance for reading my lengthy post
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