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Found 21 results

  1. Hello, I have a construction company with little to no online presence and want to make a very unique 3D experience with our current branding. The 3D models and assets are already developed and I work with a great artist to get any other resources we may need. Animation skills are not necessary and can be handled by the artist. The project would require extensive knowledge of babylon.js, effects (cel-shading), scene transitions, and optimization. If you would like to hear more to give an accurate estimate for this project please send me a PM or email me at josh@stormheart.n
  2. Phaser 3 BOILERPLATES | STARTERS Unify, upgrade, use. Last updated: March 6 Table of contents: 1. Intro 2. create-phaser-app 3. List of existing boilerplates 4. What kind of features we need/want 5. What's the point Intro: Hello there everyone! As Phaser 3 came out I immediately started to look after some Boilerplate which would take care of basic stuff and speed up the development. If you don't know what I am talking about, think of create-react-app, but for Phaser. There are a few already, however I think that is one of th
  3. Hi Phaser community! I know It's simple to just use the CDN but as I want to use the latest technology and following the best practice of modular code, I think that only npm give me that power. I'm a web developer and I want my project to be modular like when I'm developing with ReactJs. The core problem is that I don't know how to create a structure like ReactJs because I create a React project I use the react cli `create-react-app app` so I don't know what's going on behind it.
  4. Hi guys, I'm trying to make 2D-shapes / 2D-sprites in my Canvas2D (ScreenSpaceCanvas) follow some sprites which are placed in my 3d world. For this, I'm using the BABYLON.Vector3.Project function as followed: However, this is the result: I've checked each of the arguments and they all contain valid values at the time of being called. I've also stumbled across this topic, which uses another 4th argument in the call, but I've had no luck trying it with that one either. Any ideas? Thanks in advance!
  5. First release of full game Perplexus Shadow Open Where everybody could buil its own perplexus and upload and than everybody could play it (on all web browsers with webgl) Also on phones android and iphones Added Physics "Physics step" where 10 or 15 works as fast as 50 on desktop with nvidia 960 ... you can continue playing on check points on which you go through ... https://ajna4taiga.no-ip.org/PerplexusShadowOpen/PerplexusProd.html or update https://ajna4taiga.no-ip.org/PerplexusShadowOpen/Home.html I will release soon vidows how to build your own perplexus like lego ...an
  6. Hi, Here's an example of what I am trying to do: http://www.babylonjs-playground.com/#N9MYJN#2 I should see my four corners appear around the sphere on the 2D canvas, but for whatever reason they do not show up in the correct spot. Thanks, -StarToaster
  7. I just released Phaser NPM Webpack TypeScript Starter Project (catchy name, isn't it?) GitHub link or my github.io link as a base starting point for creating games with Phaser using TypeScript taking advantage of the Phaser npm module and Webpack for building (which I couldn't find a template for, so I made one). It includes the typical 3 states (boot, preloader, title) to show the flow of a Phaser game. It also includes a watch task that watches the project for any changes and recompiles, and another task to run a live server that refreshes automatically after a build. It only takes
  8. Hey everyone, I'm one of the developers of Curve Fever which is a multiplayer snake game. Due to a complete redesign and performance/loading issues we plan to remake the game with HTML5 canvas. We've already done a little bit of research but I'm already noticing there are hundreds of options for everything. Reading through each option would first of all take a lot of time and secondly it's always advertised better than it is and it leaves out the downsides. I'm looking for some general advice and some advice on frameworks and tools to use. I have a few concerns and requirements li
  9. The Grim Panda Design team is currently accepting new art and design projects. We have a team of experienced and seasoned 2D & 3D artists and animators who have provided assets for many of the best-selling mobile game companies on the market today. We work with any budget, large or small, and can quote prices on a project level, per-diem, or hourly. With the ability to work in vector, concept, and realistic styles, our team is dedicated to making your project come to life. The quality of your assets will be precise, clean, and look brilliant in your mobile IP. We pride ourselves
  10. Hello my friends ! I want to see if it's possible to create a big and complete game with Babylon.js. It will be an open world with 3rd person view. It is open source and collaborative. We will release a list of features and for each see if it's possible. I did the beginning (better with chrome) : (free server so you have to wait for the loading of the model) Let's work here : https://github.com/getzelus/babcity Thank you for your attention and hope you will be part of it.
  11. 3D website is "Creative Anarchy v.3" online ... You can see the project using the link below: http://www.cete.com.tr/
  12. So I just had kinda a cool idea would anyone be interested in trying out a game of telephone on the playground with who ever becomes active on this thread. Bassically it would go like this. We vote first on a inspiration word that is the only information we all have in common on the project. We establish a quick order of turns for participants and then from there start going down the list. The person who's turn it is gets to add a certain amount of lines (well establish that later) and modify a certain amount of lines then post the link to the playground on this thread for the next per
  13. Hello everyone! I have kind of a complicated question. I'm currently doing my thesis at uni, the topic being web based games (specifically 3d ones). I'm going to create a small multiplayer Bomberman clone and reflect the process on the thesis itself; what problems I had, how does the development compare to for example Unity etc. I have used Unity kind of a lot and know the basics of threejs. However, after many hours I decided to make the game with Babylon, since it seems to be more suitable for the task at hand. I have a strong web-development background, so the thesis pretty much gives me so
  14. Hello, The sample assets and index file is nice and all, but it should be part of a separate nuget package, not part of the core BabylonJS package. That would make things much clearer sharing integration, with BabylonJS dependency, into the rest of the application. I can "workaround" it for the moment by packaging only the Babylon bits from my integration package, which momentarily has a dependency on Babylon,JS for instance. Thank you... Regards, Michael Powell
  15. Hello, I am the author of Phaser Chains (http://phaserchains.boniatillo.com http://phaser.io/chains) and now I want to present to you my last work: *Phaser Editor*. http://phasereditor.boniatillo.com (it is a desktop editor) (This editor was announced in phaser.io (by the Phaser authors) with the title "A complete Phaser editor with powerful features". ) General JavaScript editors are good for Phaser because the Phaser simplicity but I see the need of something more dedicated: - Project and file creation wizards. - Coding assistance (type inference, auto-completion of the API, doc h
  16. Hi, and nice to meet you! I'm Ietsu, a music composer for videogames with a 3 years experience. My style is classical-cinematic, but I can adapt it for anything. I already worked for some indie games, and I am looking forward for more! My rates are negotiable, but I could even work for free if the project interests me a lot. If you want to listen some of my tracks, check out my portfolio: https://soundcloud.com/ietsu You can contact via PM or email (imdelvalle5@gmail.com). Thanks for your time!
  17. Hi guys, I'd like to present you my project, which I've been working on during the last year. The development is still in progress, so it doesn't have fancy interface and not very optimized, but it's a nice POC of Babylon.js framework. The game supports desktop (mouse + keyboard) and mobile (gyroscope and accelerometer) controls. Share your thoughts, any inputs and comments are highly appreciated.
  18. tl;dr: 1. After copying a project template, are you supposed to also copy the phaser.js or phaser.min.js from the build folder into your game file? 2. Do you have to make the css and assets folders on your own? 3. when you separate your css, html, and js folder, how do you call them in your html file? 4. What are the bare necessities you need to make a game that you will wrap using CocoonJS for iPhone and Android? Smart Watches? full length: So I just finished the "Getting Started" tutorial on Phaser's website; although I found it useful, I felt that it did not properly address how t
  19. Hi guys, I have been on this forum a while now and I am final ready to contribute and wow do I have a big one. My project is large in scope and requires someone with vision and skill that won't give up and will see the big picture. My goal is to create a new gaming engine that will be used to skin multiple player collectible card games. First let's talk about why I want to build this project. I have designed several games from initial idea to final completion. Some of these games had success and were able to make enough money to sustain themselves but facebook's changes pretty much kill
  20. Hi all, Here is a new video tutorial about LREditor. This will teach you how to setup a project by presenting you its hierarchy. Here is the link : https://www.youtube.com/watch?v=Y2_V_wKnjTo (there are subtitles ) You can try it here : http://lreditor.herokuapp.com/ And clone it from GitHub here : https://github.com/L...Riders/LREditor Or simply visit our website : http://ladybugriders.com Don't hesitate to give feedbacks. Soon a complete textual tutorial and some examples. Cheers
  21. Hi everyone, I'm a new user of babylon.js and i'm trying to understand what the [meshe].getWorldMatrix() and the [scene].getTransformMatrix() matrix are representing. What is a WorldMatrix ? when I try to recuperate the world matrix of a picked mesh, I obtain a 4*4 matrix with the Identity Matrix for 3*3 Submatrix at the top left, and with the 3D position at the 4th line and I don't understand why it is like that. And concretely, how the 'Project' function is running ? I have good knowledge in algebra but I have trouble with the documentation. Thanks !
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