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Showing results for tags 'deployment'.
Hi, I'm new to the html5 game dev scene, and I've just released a game on Newgrounds. I was surprised to see that my game popped up on all sorts of different websites (game aggregation sites) that were monitizing it with ads. For this game, I don't really mind that others are using it for free (I'm just glad someone is playing it). But, for future games : is there anything I can do to prevent limit this ? I know ad revenues are peanuts, but I'd rather eat those peanuts myself
Hi Guys, I'm new to html 5 game development but not new to programming, I picked phaser over other tools such as unity because I like to code more than fighting with the UI for making simple 2d games. When it came to deployment to Android, the performance was terrible. I wrapped it using plain Cordova(not cocoon or phone gap) I understand that the game will then use WebView provided by the phone, so that means the performance will vary across devices. On my note 4, the game worked fine but on my s3 it was terribly slow. I searched everywhere on the web on how to deploy html5 games
Hello everyone! I have kind of a complicated question. I'm currently doing my thesis at uni, the topic being web based games (specifically 3d ones). I'm going to create a small multiplayer Bomberman clone and reflect the process on the thesis itself; what problems I had, how does the development compare to for example Unity etc. I have used Unity kind of a lot and know the basics of threejs. However, after many hours I decided to make the game with Babylon, since it seems to be more suitable for the task at hand. I have a strong web-development background, so the thesis pretty much gives me so