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Found 5 results

  1. Hello, So I am working on my game: https://megabyterain.itch.io/firewall and it works pretty well, but I wanted to add some features to it. Mainly, I wanted to add powerups to help keep things interesting. Anyway, while I was doing so, all the sudden I noticed my code got super messed up. No console errors pop up, but my game will just stop spawning blocks after you get a power-up. In my original game, the only timer was the one that controlled when new blocks should be created. However, when I added another timer to stop the powerups (simply changing a variable back to i
  2. Hello all, Just release a script for creating a typewriter effect, using Phaser timers, and also able to mix sound in there as the typewriter is animating. Check out the source here: https://github.com/netgfx/Phaser-typewriter Or an example here: http://www.netgfx.com/trunk/games/tools/phaser-typewriter Let me know if you come across any issues or if you want something added.
  3. Hi guys! I just want to share with you some plugins i made for my games (pixi.js >= 3.0.8). May be useful for someone. pixi-animationloop: To manage the requestAnimationFrame, doing the basic time operations, like delta time, total times, stop the loop when the browser's tab lost the focus, etc... pixi-keyboard: To manage keyboard events easily. pixi-timer: To create time events, clocks, etc... pixi-audio: To add audio support using the pixi resource-loader. The plugin use webaudio by default, and fallbacks to HTMLAudio when is needed. pixi-tween: To create tween animations, twee
  4. Hi there, Phaser is super great, but sometimes I get stuck for days in one little functionality I can't find good explanations in the examples. So this is the thing. Im trying to follow this flowchart where timers get instantiated using: this.timer_AreYouThere = this.game.time.create(false); This happens in my Tutorial.js game state, a timer will play a sound that says: "Are you still there..?" every 15 seconds until you click something and the game asks you do something else, and then again the timer gets destroyed and reinstated again, but now it will play a different sound every 15
  5. I've only been using Phaser for a few weeks now so this may be a noob issue, but here's the skinny: My app is one that loads "pages" of interactive content in sequential order, with next/previous buttons at the bottom of the pages to take you to the next/previous page. A JSON file is read to get the list of assets to display on a given page, and also to control what events take place for the page and when they occur. The game currently has three states, that are all defined in the same JS file: "Preloader", "PagePlayer", and "PageSwitcher", with a custom callback to be executed when the pa
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