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  1. Take over territories in a game of strategy. Steal your enemy's tiles by placing tiles with higher numbers next to them. Play against computer controlled opponents or against a friend. Drag the tile or click on the grid to place it. Take over your opponent's tiles or strengthen your own armies and try to keep the highest score. Created in 11 days using Phaser 3 Play Biome Conquest: https://www.medalgames.com/play/biome-conquest/ If you're interested you can embed it on your site (ad free): <iframe src="https://www.joypadmedia.com/apps/html5/biome-conquest/" frameborder="0" width="100%" height="100%" allowfullscreen"></iframe>
  2. Hello all, I've been working diligently on my card game and have encountered two issues. This first issue stems around selecting a card in the player's hand. When I start the game, the code works as intended (I can select any card in my hand by clicking it. This then moves the card up 20 pixels to signify that it has been selected, then I can click one of the play areas which moves the card to the appropriate area). After the move is completed, the computer places a card in the area, and then it is the player's turn again. Once it's my turn, my code doesn't work anymore. I can only move my last card in my hand. Secondly, whenever the computer tries to play a card in the second area an error is thrown. I'm not sure why it does this because it plays in the other three areas fine (exact same code). I've been wracking my brain for 48 hours and could use some help. Here is a link to my repo: https://github.com/smcintosh03/Poker-War I'd appreciate any help. Thanks.
  3. Feldspar is an abstract turn-based board game with an AI opponent. It's like Chess in that you take turns moving pieces with different abilities, and it's like Go in that you place blocks on the board to trap your opponent. If your opponent can't move but you can, you win! Feldspar is written with libGDX and the Google Web Toolkit, so it's cross-compiled from Java into JavaScript/WebGL. You can play it at http://feldspargame.com. It'll also be out for iOS and Android shortly. You need kind of a fast desktop since the opponent AI takes quite a bit of CPU cycles. There is also a blog which describes some of the process of making the game with libGDX: http://blog.puzzlingplans.com Enjoy!
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