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Found 3 results

  1. Hello, what i try to do is that my user will be able to draw on the game a figure, such as a rectangle, then I use the coordinates of the rectangle that he draw and when some sprite enter to that area send a message. How can i make that my user whit the mouse can draw over the game?
  2. Hi everybody I'm trying to collect some functions you created so it will be centralised here and maybe one day put in a plugin, if enough documented and well structured with the benediction of RaananW (see: http://www.html5gamedevs.com/topic/13851-introducing-babylonjsx/) ..."a repository collecting all of those(static) functions and offering them as a "plugin" would be a great idea for BJX. But it should be organized and administrated correctly. It should offer an added value for the users. If someone wants to take this under his/her wings, I will be more than happy to open such a repository... ...Let's try to first collect a few of those, create playgrounds for them and document them. When there are enough, they will need to be structured in a single js file for people to use. Not just scattered in many files. It is very important (for me, at least) that there will be an added value for a plugin, and that it will have a cause. For example - mesh manipulation plugin, where you can do all kinds of nice things with mesh and mesh creations. When you are ready to do that send me a PM, I will add you to the github developers and you can start commiting changes to the repository"... So if you want to share the gold nugget you created with our dynamic and friendly community, please put it here so we can send it maybe soon to RaananW and his team to create a plugin valuable for all of us. I propose you this structure but if you find a better one please propose it it should include The name of "creator(s)" and the "modifier(s)" The version number the field of the function (mesh manipulation, text manipulation , animation, and so on) The level of difficulty (very subjective : for experts always easy, but for beginner sometimes very difficult!) An explanation about what it does exactly The description of the parameters used in it An example What should be improved
  3. Hi, I have built a prototype for a simple game. This game is used by parents and children. The next stage of the app, is the ability to create a simple user account for the child, managed by the paren. Steps: 1. The parent would create an account and input the child's name. 2. The account would keep simple data about the game and save the data to be retrieved, the next time that the game is played. Is this kind of thing possible in Phaser ? Thank you to anyone who can give me advice about this. Codenburger
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