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  1. Okay, so I'm playing around with some vehicle-rigs, and the ones I found on the forum/the playground use spheres as wheels, where as I'm trying ti use the more traditional cylinders instead. Here I have created cylinders instead of spheres: http://www.babylonjs-playground.com/#IIIVB#1 I have commented out the cylinder imposter, and went with the sphere one, as it doesn't make much of a difference at this point. What I'm trying to achieve, is making the rotation of the cylinder more in the likes of a wheel, but no matter how and where I try to rotate the wheels, they just don't seem to do as I command them to. Based on the cylinder imposter, the shapes are all right, but it's a very weird ride, since, as you can see, the wheels behave in a noticably different way than they are supposed to. The playground code is based on this: http://www.babylonjs-playground.com/#IIIVB In which there are quite some versions of on the playground. All with spheres, though. Another example is this, using Oimo.js, and again some code I found on the forum/playground: http://www.babylonjs-playground.com/#1MSQGK#19 (Based on the 18 versions before it). I, again, switched the spheres with cylinders, and changed the imposters accordingly. Same problem. How do I rotate the wheels/axis in the right position? And on a side note, has anyone played with the Energy.js engine? In this thread: RaananW mentions that: But it isn't present in plugin form? Maybe I should get to know at least the basics of One first, but, this one just seemed perfect for vehicular physics.
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