joshcamas Posted October 31, 2014 Share Posted October 31, 2014 Ello guys! I'm in dire need to set a origin of a mesh to something other than it's original values! This is to make it rotate at a specific spot. :3 Anyone know how to do this? I know there is "setPivotMatrix", but don't know how that workses. Quote Link to comment Share on other sites More sharing options...
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