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Hi @Legomite


tween1 will scale mySprite to 50% of its original size, over half a second ...


var tween1 = new game.Tween(mySprite.scale)

.to({x:0.5, y:0.5}, 500)
Here, tween2 rotates mySprite, 360 degrees, clockwise, over half a second.
var tween2 = new game.Tween(mySprite.scale)
.to({rotation:Math.PI * -2}, 500)
Hope this helps!
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