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Using mousedown and buttons


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Hi guys,


I'm coding a game that by clicking on the whole screen start the jump function for the character. I used this code:

mousedown: function(){	    if(player.onGround == true){	          player.velocity.y = -player.velocityLimit.y;                  player.mass = 1;	          player.onGround = false;	    }    }

it works, the character jumps.


but If I've a button, for example:

    this.logo = new game.Sprite('[email protected]');    this.logo.interactive = true;    this.logo.position.x = game.system.width / 2;    this.logo.position.y = game.system.height / 2;    this.logo.anchor.set(0.5,0.5);    this.logo.scale.set(0.9,0.9);    this.logo.addTo(game.scene.bgContainer);    this.logo.click = this.logo.tap = function(){             console.log('test');    }

I see the "test" log into the console, but my character jump due to "mousedown" function.


is there a way through the framework to block the mousedown interaction while a button is tapped ?


Thank you





I tried to add to mousedown function a "interactive" control but:

    mousedown: function(object){        if(object.interactive != true){	    if(player.onGround == true){	          player.velocity.y = -player.velocityLimit.y;              player.mass = 1;	          player.onGround = false;	    }	 }    }

without success... :(

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Instead of using scene's mousedown function, create new container for your mouse events:

var touchLayer = new game.Container();touchLayer.interactive = true;touchLayer.hitArea = new game.HitRectangle(0, 0, game.system.width, game.system.height);touchLayer.mousedown = function() {};touchLayer.addTo(this.stage);
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