Dad72 Posted November 21, 2014 Share Posted November 21, 2014 How can we ensure that the camera is always behind a character but ever cut by a obstacle, for example. Imagining that one is on the inside of a house, if you enter a room and it orbits the character, it is found behind the wall. If that would be useful is that the camera moves inside the room to always face the character. Do I proposed the idea of this camera? (I do not know how it is technically called). Quote Link to comment Share on other sites More sharing options...
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