Ninjadoodle Posted November 26, 2014 Share Posted November 26, 2014 Hi guys I'm planning a game where you control a character (zelda style movement). For this, I need to utilise tiles and I know there is a tiled plugin at early stages of development. What I'm wondering about the most is collisions. I feel using physics is a little overkill for this case. What would be the performance drawbacks of using tweens for movement + math to check whether there is a wall in the way. This would have to be done for every tile on update. If you have any suggestions / ideas on how to approach this, that would be awesome Thank you in advance! Quote Link to comment Share on other sites More sharing options...
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