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Use function one time when collided


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Hi all
I have a little problem, i have set the collision of two spritse:

game.physics.arcade.collide(sprite1, sprite2, this.collisionSprite, null, this);collisionSprite: function(){      variable++;}

The problem is when the sprite1 collide with sprite2 the variable keep increasing, i want to increase the variable just one time, is there any solution please.


And thank's for any help  :)

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