rich Posted January 8, 2015 Share Posted January 8, 2015 So you've downloaded Phaser and had a play, but now what? Why not sign-up for our free weekly Phaser Coding Tips email? It's a short, focused blast in your inbox once a week. Typical contents include things such as: Mini coding tutorialsCode snippetsLunch-break game dev: Games you can make in under an hourPhaser news and linksNew Phaser release details http://phaser.io/coding-tips.php Past IssuesPart 1 of Tanks Part 2 of Tanks Platformers - Moving Platforms Platformers - Cloud Platforms Move it like Pacman horkoda, MichaelD and Mike 3 Link to comment Share on other sites More sharing options...
wayfinder Posted January 8, 2015 Share Posted January 8, 2015 I've signed up, and it sounds cool, but the more you say it's free *free* free free FREE FREE FREE FREE FREE FREE – the more it sounds like it's going to be useless marketing babble. Just my (free) 2 cents Link to comment Share on other sites More sharing options...
rich Posted January 8, 2015 Author Share Posted January 8, 2015 Agreed. It only said it twice on the page, but I've edited it down to just one use of the word Link to comment Share on other sites More sharing options...
wayfinder Posted January 8, 2015 Share Posted January 8, 2015 you cool rich. you cool. Link to comment Share on other sites More sharing options...
MichaelD Posted January 8, 2015 Share Posted January 8, 2015 Subscribed extremely fast! Link to comment Share on other sites More sharing options...
horkoda Posted January 8, 2015 Share Posted January 8, 2015 I'm hesitant to join any newsletters, but I'll join this one since I trust rich and like Phaser. Link to comment Share on other sites More sharing options...
Mike Posted January 8, 2015 Share Posted January 8, 2015 It's cool. That's a spam I would like to get. Link to comment Share on other sites More sharing options...
kemz Posted January 9, 2015 Share Posted January 9, 2015 Can't afford to miss this. Link to comment Share on other sites More sharing options...
darkraziel Posted January 9, 2015 Share Posted January 9, 2015 I just joined the forums and found out about this. I'll happily subscribe to get some more info, thxs! Link to comment Share on other sites More sharing options...
horkoda Posted January 9, 2015 Share Posted January 9, 2015 Because this game uses pixel art we're going to use a rounded canvas renderer:this.game.renderer.renderSession.roundPixels = true; Just because of this it was worth signing up for me! Link to comment Share on other sites More sharing options...
pranadevil Posted January 13, 2015 Share Posted January 13, 2015 cool each day i love more and more phaser! Link to comment Share on other sites More sharing options...
chib Posted January 15, 2015 Share Posted January 15, 2015 Excellent, I look forward to being taught a thing or two! Link to comment Share on other sites More sharing options...
Taleforge Posted January 16, 2015 Share Posted January 16, 2015 Issue 2 says "Missed Issue 1? Read it before continuing. It contains Part 1 of the Tanks game." - but I cant find any link to the first issue. Where can i find it? EDIT: found it: http://us2.campaign-archive1.com/?u=6bdcc8be63da44a8e2bee2c6f&id=71b7f39bdb Link to comment Share on other sites More sharing options...
alikoo Posted January 16, 2015 Share Posted January 16, 2015 It's great idea, I'll subscribe to this newsletters. Link to comment Share on other sites More sharing options...
z4srh Posted January 23, 2015 Share Posted January 23, 2015 I really am enjoying these - very useful. The edgeTime trick in #3 is really nice - had thought about it, but never implemented it before. A couple things that would be nice to know about platforms: How do you make 1 way platforms (ie. jump through the bottom)? For this I know you can set which sides to check collision from. And how can you fall through special kinds of platforms, for example by pressing down when standing on one? Link to comment Share on other sites More sharing options...
rich Posted January 23, 2015 Author Share Posted January 23, 2015 I'll be covering those soon Next week will be platforms that follow set (tweened) paths, and how to lock the player onto them - this is actually far more complex than it sounds, but leads to some great results I will cover n-way and collapsing platforms after this. Oh and ladders and grappling hooks. Because who doesn't like grappling hooks? cdrch and z4srh 2 Link to comment Share on other sites More sharing options...
Jakob37 Posted January 26, 2015 Share Posted January 26, 2015 I read the platform tutorial, nice! I appreciated the brief-ness, and the follow-up links. I hope you'll keep it up Link to comment Share on other sites More sharing options...
z4srh Posted January 31, 2015 Share Posted January 31, 2015 Another great tutorial. The power of the framework is really showing. Did you know that in Mario, the clouds and the bushes are the same sprite? A request: add mobile controls to these, so that we can check them out on a tablet or phone. Link to comment Share on other sites More sharing options...
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