jdnichollsc Posted January 17, 2015 Share Posted January 17, 2015 I have many images and I need to animate them like spritevar sky = this.game.add.sprite(X, Y, 'sky');sky.animations.add('sky', null, 15, false);sky.animations.play('sky');but they are so big (each image is 1024x768) that I can not create a spritesheet (because they are 72 images) What should I do? Change de Texture with loadTexture function or Dinamic Animation with bitmapData function? Regards, Nicholls Link to comment Share on other sites More sharing options...
Nikow Posted January 30, 2015 Share Posted January 30, 2015 Same problem ! jdnichollsc 1 Link to comment Share on other sites More sharing options...
Daniel Belohlavek Posted January 31, 2015 Share Posted January 31, 2015 Never did it before. Try any solution you can think of. If needed here's a debugger to check performance http://www.html5gamedevs.com/topic/9243-phaser-debug-module/ Link to comment Share on other sites More sharing options...
jdnichollsc Posted March 4, 2015 Author Share Posted March 4, 2015 Example: http://phaser.azurewebsites.net/silbon/ (Swap to Left to continue the animation) Regards, Nicholls Link to comment Share on other sites More sharing options...
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