scutajar Posted August 27, 2013 Share Posted August 27, 2013 I've been browsing through the forums and the Phaser test suites, and it seems that the only way I can render text on screen is through the render() function using myGame.stage.context.fillText. Are there any future plans for supporting something similar to FlxText in Flixel? Link to comment Share on other sites More sharing options...
rich Posted August 27, 2013 Share Posted August 27, 2013 I've got a proper Bitmap Font class prepared here, I've just been flat-out trying to get physics working properly and haven't implemented it yet. It supports old demo-scene style fixed width fonts and also AngelCode / GlyphDesigner style font files too. Hsaka 1 Link to comment Share on other sites More sharing options...
Recommended Posts