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Hey All,

We are a little late posting to this forum and I hope this is an appropriate section to place our post in.

We have a Shoot-em-up Game Jam (of sorts) running all the way through 2015, in monthly installments, called.. #ShmupJam.

So the basic idea is anyone with the skills to make a shmup, or a first time game in this genre, can participate in the monthly jam.
Each month the era moves forwards in time.

**updated 7th May 2015**
We’ve added compilation images for waves 1-4!


Wave 05 is ACTIVE! - http://jams.gamejolt.io/shmupjam05/









Wave 04 Games – http://jams.gamejolt.io/shmupjam04/games
Wave 03 Games – http://jams.gamejolt.io/shmupjam03/games
Wave 02 Games – http://jams.gamejolt.io/shmupjam02/games

Wave 01 Games – http://jams.gamejolt.io/Shmuproom01/games


The rules are fairly open.. it's not really a competition, just for fun.

The theory was that starting with some of the earliest games would ease us (in terms of technical demands) into the Jam, and each month we would have more and more of a framework and some experience to work with.

Create something retro looking, modernize a classic.. perhaps simplicity could be the key to getting in a quick submission.
You don't have to submit a full game, prototypes, visualizations or simple tech demo's are perfectly acceptable.
Each jam runs for a whole month, and if you miss the deadline you could still get away submitting it to the next one.

You might also check out our Shmup community over on deviant art the Shmuproom, which has all kinds of inspiration on it too.

So.. if you are interested, please feel free to join in.
You can leave comments on this thread (let us know which framework you using) or if you can get your games onto GameJolt even better.

Thanks all,

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We've added compilation images to the first post, kudos to our champions.


It is perfectly acceptable to include games you have worked on this year, or games that you have entered into other jams. As long as they have shmup mechanics in there.


Take for example our Ludum Dare 32 Entry, Kitty Wings.. We attempted (with spectacular unsuccess :P)to pair a shmup with a platform runner (in some classic sonic-esq styles). 

We still have some way to go to bring the shmup elements to a playable state, but the is still an idea there perhaps afforded some development.


See for yourself here: 






Shmup Jam 05 is Live! Are YOU In!?!?





Any help in spreading the word about shmupjam, greatly appreciated!

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Great idea for a jam! How many waves are there going to be? If there's one next month, I'll probably jump in.


I love the visuals in the kitty game. Backgrounds/environments are gorgeous. I would suggest adding more things to destroy so that it feels more shmuppy.

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@druphoria Many thanks! We are going to continue the waves each month for 2015, so 12 in total.

Ending with a big expose of the best work created over the year.


All being well, we'll take a look at where it can be improved and run another one next year.


The theme brings inspirations forwards in time as the months go by. But this was just an incentive for us to try more complex dynamics each month.

Any shmup development is welcomed throughout the year.


It would be great to have you on board!


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