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Found 16 results

  1. Hi all, I'm making a shmup game at the moment. I'm trying to animate player's diagonal movements but can't get it to work. Any help you could offer would be greatly appreciated. First, I created the animation: this.anims.create({ key: 'rightUp', frames: this.anims.generateFrameNumbers('player', { start: 30, end: 33 }), frameRate: 10, repeat: -1 }); then when the player wants to go up&&right: if(this.keyLeft.isDown&&this.keyUp.is
  2. Cannon ship is a classic shooter game but with modern touches! This is not another typical classic horizontal scrolling shooter game! It's impresive, great pure arcade game! You can upgrade your ship, destroy a bosses and many different enemies! If you remember Arcade cabinet machine this game try remind these times! But this is not typical oldschool SHMUP game. It offers to you modern pixel art graphics, many particle effect, massive experience and many more. Try it: https://twohandslab.itch.io/cannonship Also available on: AppStore GooglePlay Screenshots:
  3. Hi, I have an arcade game in development. The game isn't hosted online anywhere just now but it will be on completion at my arcade playstar.mobi Here's a few screens. You can also see a video of the game running on YouTube: The game is written using vanilla JS. It's a cool project as it's involved creating a level editor that outputs a ton of JSON. The data is stored in a MySQL database and I wrote a web front end for dragging and dropping the entities into place. Each entity (sprite) has a load of parameters which really warranted the level editor as
  4. Hi All, Half a year ago I started doing game development during my lunch breaks! It's a side-scrolling shooter using Crafty.js It's still work in progress, and the code (and demo) can be found here: https://github.com/matthijsgroen/game-play I also did a presentation about it at work, which can be found here: (at the 10 minute mark the demo begins, which shows the development proces in-game!) At the moment I'm still in the process of creating graphics, and deciding which resolution it will become, and pick between Canv
  5. Hey All, We are a little late posting to this forum and I hope this is an appropriate section to place our post in. We have a Shoot-em-up Game Jam (of sorts) running all the way through 2015, in monthly installments, called.. #ShmupJam. So the basic idea is anyone with the skills to make a shmup, or a first time game in this genre, can participate in the monthly jam. Each month the era moves forwards in time. **updated 7th May 2015** We’ve added compilation images for waves 1-4! Wave 05 is ACTIVE! - http://jams.gamejolt.io/shmupjam05/ Wave 04 Games – http://jams.gamejolt.io/
  6. I just released my first Phaser game ^_ ^ M E G A M E G A B L A N K is a 360º shmup game inspired by the cover art of the Blank Banshee new album MEGA. More details and direct game link here: https://delacannon.itch.io/m-e-g-a-m-e-g-a-b-l-a-n-k
  7. Hey Folks! It’s time to take to the skies, strap a gun to your thumb and fight the enemy in this fast-action, adrenaline-fuelled, thumb shoot ‘em up! Thumb Space is here! Download now on the app store Check out the trailer: We need your help designing the next ship that will be added to the fleet! Slap the creative grease onto your thumbs and start tinkering. The design must have an area to place your trusty thumb, fit neatly into a square and of course, keep it family friendly. Anything else goes! It doesn’t matter if you have the
  8. GunnSwitch is a HD 2d hardcore shooter with a hardcore Psytrance soundtrack, coming to Steam in 2017! Mobile Version this Fall! GunnSwitch, Cidade AP's next project for PC and STEAM features a Psytrance soundtrack produced by some of the most talented artists from around the globe. GunnSwitch will be a clash of hardcore gaming VS hardcore Psytrance! LINKS: 1st Trailer GunnSwitch Home Page Facebook Page Twitter Twitch.TV to follow our live dev blog sessions, join contests and have a blast! We will be sharing the story of our development with you a
  9. I recently got the opportunity to develop 2 separate HTML5 games in Phaser for a client training project and wanted to share the results of that here. Please keep in mind that these are intended more as fun, interactive training modules than fully fledged games and the target audience is 40-50yr old tech resellers. Each game is intended to be played through in about 10 minutes by someone who may or may not have experience with games in general. The games are intended to be played on Desktop (Though I added some hacky, last-minute touch support for Game 1: Space Evaders). Game 1: Space Evad
  10. Hello, Still in my quest to learn how to program video games, I released my first 3D demo ever. After developing several 2D games you can play here : http://www.roostrjs.com I decided to develop a 3D engine from scratch using javascript and WebGL. Here is the demo : http://roostr3d.roostrjs.com. It's a shmup with few enemies and a boss to kill. I'm still working actively on the engine. The game itself is in a very early stage of development. Apparently there is a bug with controls on Safari. So please don't test it on Safari for now. Hope you enjoy Have fun!
  11. Hello gamedev mates hope you are doing great, I wanted to say that i have updated the gamekit section with a new gameassets kit called 'shmup gamekit' Hope you will llike it It lies under this link: http://bit.ly/1GpAhZt Feedbacks are welcome Have a good day and get ready for ggj15
  12. Hello. I created DODONPACHI like shmup. http://tmshooter.net/ This game is playable on Google Chrome.
  13. Hex-GS IS COMPLETE! - http://www.newyorkcodebits.com/webapp/hex-gs/ Hey guys, got another one for you. Since Huoli Arcade, I've wanted to create a game variation of my all time favorite, Gyruss. Enter Hex-GS. It's going to be a similar styled 80's tube/gyro shooter from the arcades, but I'm adding some twists. For starters, you will be able to power up your Hexfighter with a dual shot, and then a rotater/spreader-dual shot. Second, you have the ability to grapple to the other side of the tube surface with a button. To top it off, like the NES/Famicom Disk port of Gyruss, you will be able t
  14. Click here to play Super Rawr-Type Redux now! Super Rawr-Type Redux is my second game made with Impact.js. It took me a total of 90 days to make. The code is open source, and can be found here. Visit my blog to see my brief post mortem, as well as other JavaScript projects I've worked on! It may take a bit to load, as it's being served from my public Dropbox folder until I can get my Azure site up. Any and all comments and criticism are appreciated. Thanks for checking it out! I’ve spent the last 3 months working on the follow up to my previous game, Super Rawr-Type. It was a simple
  15. Here's Fleet Escape, a vertical shooter with a little bit of a story. Upgrade your ship as you run from and fight the enemy fleet. Graphics are by Skorpio Play Fleet Escape
  16. Hey, I have developed an early 80's styled arcade shooter called Huoli Arcade. It's available for play here: Huoli Arcade - Brooklyn CodeBits (NEW LINK! USES MY WEBCADEJS GAME LIBRARY) It even has gamepad/joystick support for certain browsers. You can double click to toggle full screen. I hope you guys like it!
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