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How to use the dev.html file?


Ninjadoodle
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Hi guys

 

I've recently read that the dev.html file should be used for development and the index.html for deployment.

 

I am completely confused on how to use the files :(

 

I don't use NPM and instead use Mongoose as a web server.

 

I assume I need to minimise my files, in order to do things the recommended way.

 

Could someone please give me a quick rundown of how I should use these files and minimise my Panda games?

 

Thank you in advance!

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Hi

 

First of all, you will need NPM because Pandatool uses Node.js, and that is used to build your game.

 

That gave me an idea, that maybe i should make a standalone application of Pandatool... hmm.

It would be cool to have one application that manages all your Panda projects, and you could

open your project, update version, check your code style, and build it with one click.

There could even be code editor inside that application.

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Hi @enpu

 

I've installed Node.js, then panda tool and panda.js

 

I've run the dev.html and everything seems to work fine, I do have a couple of questions tho.

 

I can't seem to find any info on how to actually build a minified game using the index.html. 

 

If anyone can help, that would be awesome :)

 

Thanks in advance!

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Hi @enpu

 

Thank you for the quick reply :)

 

If I use 'panda build', then I do get a minified file, but when I click index.html nothing loads. If I click the dev file, things load normally.

 

Just out of interest - is using Pandatool, the only way to minimise a Panda game, or is there a way to do this without node.js?

 

Thanks again!

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Desktop tool sounds awesome!

 

I tried with a clean / empty install and I get the standard black screen for both dev and index after minifying ( so it works ).

 

In my actual game, the dev works ... but the index.html doesn't and this is the error I get ...

 

[Error] 0

global code (game.min.js, line 2)
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So this was caused by me leaving a site lock defined not realising that it is ignored by dev.html, but not by the final minified game.

 

Thank you @enpu for finding it!

 

I do have a new error tho ...

 

[Error] TypeError: undefined is not a constructor (evaluating 'new game.Fader({color:16777215,speed:500})')

init (game.min.js, line 11)
t (game.min.js, line 2)
setSceneNow (game.min.js, line 10)
setScene (game.min.js, line 10)
setScene (game.min.js, line 2)
ready (game.min.js, line 2)
update (game.min.js, line 2)
run (game.min.js, line 2)
(anonymous function) (game.min.js, line 2)
a (game.min.js, line 2)
 
Not really sure what this means :(
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