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Is it possible to do


Riddik
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    you definitely have to use p2 physics for that..  you can then draw polylines in tiled in whatever form you need and phaser/p2 will make physics bodies out of it..  so no problem..  i just uploaded an example in this thread:

http://www.html5gamedevs.com/topic/12135-limit-physic-rotation-of-player-when-walking-over-ground/?p=70931

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