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I failed to listen mouse move - how to ?


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I'm trying inside one of my game state to listen when the mouse/finger is moving. In order to achieve that I use the following code :

game.input.enabled = true;game.input.moveCallback = this.onMouseMove;game.input.moveCallbackContext = this;

But that way the onMouseMove function in my game state is never called - so I guess it's not the right way to do. What am'I doing wrong ?


Thank you.

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