Oyed Posted May 11, 2015 Share Posted May 11, 2015 I want to render my Tiled Map in Chunks, and to do so, I thought of chunking sections of the map in to ParticleContainers and then having the ParticleContainers all inside of a Container to render to the player, switching each ParticleContainers visibility based on what the User can see (To save on performance). Is this possible? I've tried doing it and I get "Uncaught TypeError: Cannot read property 'baseTexture' of undefined". Either way, is this the best way to go about it? Thanks! Quote Link to comment Share on other sites More sharing options...
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