vahith Posted May 14, 2015 Share Posted May 14, 2015 hi all;i am creating meshes in blender i did parent and child relationship in blender. the problem is the position of child in blender is fine. but when i am export into babylon file the child position is changed. how i can solve this.. kindly give suggestion me,how i can achieve..thanksvahi Quote Link to comment Share on other sites More sharing options...
Wingnut Posted May 14, 2015 Share Posted May 14, 2015 Vahith, how ya been?! Ok, what you describe, is impossible. But I am no expert. Are you sure that the camera angle didn't change? Maybe you are viewing the parent-child from some odd angle? Huh? Have you put the entire blender scene... into some kind of "group" container, which is causing problems? Have you tried exporting to HTML and looking at the code in there... to see what might be exporting incorrectly? Just some ideas. I will keep thinking, and you keep trying/reporting, thx. Be well. Quote Link to comment Share on other sites More sharing options...
vahith Posted May 15, 2015 Author Share Posted May 15, 2015 hi wingnutthanks once again for you response..here i am attached the blender image.After exporting to babylon, i am checking in sandbox, here i attached sandbox image also,if you see the handles its position is changed..is it camera angle problem..?thanksvahi Quote Link to comment Share on other sites More sharing options...
Wingnut Posted May 20, 2015 Share Posted May 20, 2015 Hi V! Wow, interesting. hmm. I'm far from being a Blender or exporter expert, but I can still try. Would you be willing to share the .blender and .babylon files that caused this? Could I also have your Blender version number? Thx! Did you try the "export to html" if your exporter has that choice or similar? I see some odd things. The sandbox picture has some "junk" sticking out of the far side of the box. Some kind of jaggy line. Is that really there? And in the Blender picture... I see a short white line to the upper-right of the right handle, on the edge of the front panel. I don't know if any of these things are important... just thinking. *shrug* No promises. Hopefully, somebody with more Blender experience than I... will see these pictures... and recognize the problem. Meantime, please keep testing things yourself, too. Adjust your model... keep trying things... see if you can discover what the heck is happening here. I'm a little short on time right now, but I will do some investigating when I get a chance. I want to compare the format-beautified .blender file to the .babylon file, if I can. Talk soon. Quote Link to comment Share on other sites More sharing options...
vahith Posted May 22, 2015 Author Share Posted May 22, 2015 hi wingnut, thanks for your response..:-)here i am attaching blender and babylon files for your references and i am using blender version 2.73..then jagged line is (may be) graphic card issue..:-( i hope so..thanksVahibase1dc.zip Quote Link to comment Share on other sites More sharing options...
kresli Posted August 23, 2015 Share Posted August 23, 2015 Im just guessing, you need to reset transformation in blender to make it work. I didnt check your blender scene, but if you still need help, I can investigate it for you Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.