InsOp Posted May 31, 2015 Share Posted May 31, 2015 Hello, Im having a map.json with an 2darray with 340x170 entries.with a tile size of 64 pixels im having a rather big map. now i have performance issues (10 fps) - perhaps i made something wrong with my code? http://pastebin.com/HHrB6N45 id be thankful for help! Link to comment Share on other sites More sharing options...
InsOp Posted May 31, 2015 Author Share Posted May 31, 2015 Okay now I have loaded the json via load.tilemap and a proper spritesheet. it works fine!but isnt there a proper way of doing this manually? Link to comment Share on other sites More sharing options...
rgk Posted June 1, 2015 Share Posted June 1, 2015 The tilemap has a few bulk methods you can use but using huge tilemaps is generally not recommended. I've tried to make some big maps and they always lag no matter what I do. Doubling your tile size would help a lot. Link to comment Share on other sites More sharing options...
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