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Simple MMO game example


Yashko
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Which part of an MMO are you looking for exactly: UI, Backend, Sockets, Graphics, Chat, Storytelling, Quest system, Battle System?

 

As you see an MMO is quite complex by it self, maybe you could search/ask for some part of it that you are most interested on and go on from there.

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You could decouple the client side with the server side. For example you could use socket.io and Node.js for client/server connection with events and socket support.

 

This way you can setup event handlers for different events that happen and the UI can react to those.

 

for example: 

socket.event("onDamage", function(id){  window.console.log("object with id: "+id+" was damaged");});
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