markios Posted September 25, 2013 Share Posted September 25, 2013 Hi Guys, I am an experienced JS dev and looked at phaser recently and was really impressed. However i noticed that with regards to the docs its not clear how a game sort of fits together. I mean i have looked at the examples and have seen the game data.json, and can sort of pick it apart. But there isnt any sort of "best practice" for structuring of games; with a loading screen, level 1, enemys etc. I hope someone can point me in the direction of another example on here as I would very much like to see it. regards Mark Fla5h 1 Link to comment Share on other sites More sharing options...
rich Posted September 25, 2013 Share Posted September 25, 2013 There isn't a more in-depth example just yet, but we are working on them as fast as we can! Documentation is nearly complete which will help a lot, but what you seek is more like a break-down of how you'd structure a project, like a project template if you will. We're building one of these at the moment, and putting up posts on this forum to try and help in the meantime - this one is a good one to read for example: http://www.html5gamedevs.com/topic/1372-phaser-function-order-reserved-names-and-special-uses/ If you have a specific question please definitely ask it here and we'll reply - and if you can give us a couple of weeks we'll have lots more examples and finished docs too, which I know everyone is really waiting for haden 1 Link to comment Share on other sites More sharing options...
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