JulienB Posted June 15, 2015 Share Posted June 15, 2015 Hello everybody, I transfered my project in PIXIv3 and when I lauch it in cocoonjs, I saw the fps very poor.I didn't understand the why of the how until I realize that cocoon was in canvas mode. So, if I do (in cocoonjs):var renderer = new PIXI.autoDetectRenderer(canvas.width, canvas.height); renderer returns canvas. Canvas works, but the FPS is not the best. else, if I do:var renderer = new PIXI.WebGLRenderer(canvas.width, canvas.height)renderer return webgl. OK, the FPS is max, BUT, cocoonjs don't display sprites. It display graphics, background color, but no sprite. It's annoying because v2 (v 2.7 i believe my last version) worked perfectly: autoDetect returned webgl, FPS max and sprites were displayed. It is normal, it isn't? I stress google since long hours and i don't have any key about this (stencil?, I don't know what is, and I don't understand why v2 worked and why v3 not).I stess me too, because I don't know how many tests I did in my device but the result is the same, with cocoonjs, PIXI the third (3.0.6) is not a webgl warmachine. Quote Link to comment Share on other sites More sharing options...
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.